So sorry I didn't find this thread earlier, but ya.. Muse basically just pulls the stats for ships (and their engines) out of thin air. First, Most ships have a single heavy engine, and two light engines. Every ship that has this configuration should have the same amount of thrust, which is not the case. From there, using any drag coefficient is going to be iffy at best (and harmful at worst) unless you are able to model how air would flow around and through these ships. (I can't do that with the time and resources I have, but if you can pls let me know. I'd love to look at those numbers.) Oh, and a table for you to look at:
Ship Thrust Mass Top Speed N/tonne
Junker 537500N 125tonnes 26.01m/s 4300.0
Goldfish 525000N 150tonnes 40.11m/s 3500.0
Squid 632500N 95tonnes 47.00m/s 6657.9
Galleon 672001N 320tonnes 30.02m/s 2109.4
Spire 675000N 150tonnes 28.01m/s 4500.0
Pyramidion 450000N 200tonnes 30.35m/s 2250.0
Mobula 510000N 120tonnes 28.00m/s 4250.0
And while you could use these numbers to figure out what kind of drag is applied to these ships... honestly I don't feel it's worth anyone's time. This is a game where MUSE gives projectiles lift, just so they have different gun arcs.. Take any number MUSE gives you with quite a few grains of salt..
Apologies for the formatting issues with the table, I copy+pasted it from a doc I wrote up