As much as i like these types of ideas, it just shows that goio has an odd learning curve that is kind of needed for most or all players to enjoy. And most of it is based on player inputt, so there will always have to be a player inputt, there may be communication barriers such as language or hardware.
What the game should do is ENCOURAGE communication, teamwork and cooperativity at all times! Perhaps lingering tips at some part of the screen that pops up that says small reminders like "Work with your team ship" or "Remember to command your crew of anything important" and "Not everyone performs well, try to work with that!".
Matchmaker waiting tips i think arent enough, but would be nice for more tips that encourages what the game is about.
Another thing, i rather not make muse take too much workload with making a system like this, it feels way too player dependant and there is a higher chance it wont work as we imagine it to be. What we have to look at is muses new releases, how will this make players good at the game? Coop will make players more familiar with their own ship and team layout versus ships that will show whatever they are doing is working (or not) and there will be no one to blame but themselves. Bring THAT knowledge over to Skirmish and we have good enough crew allready.
In short: We dont need this, Coop will make players in general better, all we can do is encourage teamwork (Guides, videos etc to showcase this)