Author Topic: AI commands/controls  (Read 12547 times)

Offline Kamoba

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AI commands/controls
« on: January 24, 2015, 08:17:06 am »
As we all know AI are a royal pain at times, either ruining the plans of a main engineer or shooting the wrong guns despite efforts made, obviously it'd be wrong to make them more efficient in their artificial intelligence as people would then sooner have ai crews.
Thus I would suggest adding the F4 practice command to turn AI off into the game itself this giving pilots more direct control of the AI allowing for timed repairs and timed shooting without causing the ai to get in the way and frustrate players on the ship.
Simple yet effective and still leaving AI the lower option of actual players, a great benefit to those of us who play on the less active periods of time when you're just unable to fill ships fully.
« Last Edit: January 24, 2015, 08:33:41 am by Kamoba »

Offline Arturo Sanchez

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Re: AI commands/controls
« Reply #1 on: January 24, 2015, 09:40:24 am »
As we all know AI are a royal pain at times, either ruining the plans of a main engineer or shooting the wrong guns despite efforts made, obviously it'd be wrong to make them more efficient in their artificial intelligence as people would then sooner have ai crews.
Thus I would suggest adding the F4 practice command to turn AI off into the game itself this giving pilots more direct control of the AI allowing for timed repairs and timed shooting without causing the ai to get in the way and frustrate players on the ship.
Simple yet effective and still leaving AI the lower option of actual players, a great benefit to those of us who play on the less active periods of time when you're just unable to fill ships fully.

You weren't here when they were OP. I founded my clan because they were so awesome at repair cycles.

Offline Indreams

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Re: AI commands/controls
« Reply #2 on: January 24, 2015, 10:03:57 am »
I don't remember them being overpowered, but I do remember that when I was a novice (which was several patches ago) I'd rather have a AI crew on my metamidion than a novice crew.

Offline Dementio

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Re: AI commands/controls
« Reply #3 on: January 24, 2015, 10:16:40 am »
The thing is, they never were overpowered.

Offline Replaceable

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Re: AI commands/controls
« Reply #4 on: January 24, 2015, 10:48:05 am »
Remember in skyrim when you can order your follower to do things?

Maybe something similar would work?

This may be very hard and time consuming to implement.
It also may be very hard to give complex orders to your A.I mid fight.
Hmm...

I'd like to give them specific orders though.

Offline Indreams

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Re: AI commands/controls
« Reply #5 on: January 24, 2015, 11:01:53 am »
AI must get better when co-op comes out, right?

I think it'd be enough if they understood that in game voice command thing.
"Repair the engines" and "man the front guns" stuff.

Offline Replaceable

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Re: AI commands/controls
« Reply #6 on: January 24, 2015, 11:16:02 am »
I think that would work well, Indreams.

Offline sparklerfish

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Re: AI commands/controls
« Reply #7 on: January 24, 2015, 02:14:46 pm »
If AI listened to V-commands they would actually be useful, and if they shot at the target you B-spot.

It would be cool if they would also spot a B-spotted target.

Offline Dutch Vanya

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Re: AI commands/controls
« Reply #8 on: January 24, 2015, 06:43:05 pm »
and if they shot at the target you B-spot.
They do that one already.

Offline sparklerfish

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Re: AI commands/controls
« Reply #9 on: January 24, 2015, 10:37:37 pm »
and if they shot at the target you B-spot.
They do that one already.

So I've been told, but perhaps I have just been cursed with particularly incompetent AI, because I've watched in vain as they shot at the non-B-targeted ship  :(

Offline Kamoba

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Re: AI commands/controls
« Reply #10 on: January 25, 2015, 03:49:06 am »
From what I've noticed gunner ai target b targeted ships (for the duration of the spot) but the engineer ai's just shoot at their own choice target from what I've seen..
The V commands would be good too but I imagine that would need to be added to their codes, which would take longer, more resources and less co-op developing time.

AI in co-op I think will be different but debatable on if better or not. ;)

Offline Replaceable

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Re: AI commands/controls
« Reply #11 on: January 26, 2015, 06:18:57 pm »
Someone look at the games code and tell us: "How do Ai?"

Offline Arturo Sanchez

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Re: AI commands/controls
« Reply #12 on: January 28, 2015, 11:16:51 am »
well theres definitely a line up code that makes them stand for like 5 seconds before repairing a few things.

When I returned from my hiatus (few weeks b4 the MM patch), they were soooo much slower to repair crap than before.