I was wondering if there was any interest in getting some asymmetric team objective types of maps, something other than CtF or DM.
I'm taking a lot of the inspiration of this from Chivalry, one of the only other PvP games I play.
One suggestion is a "kill the king" type of map, in which the the teams area 3v4 or some such arrangement, with one ship on the 3 ship team being the "king". The King's guns do additional damage and has additional hull health, but obviously you lose if the king dies. The defending team may have longer respawns, etc. The penalty to the defending team as well as the bonus to the king's abilities leads to an interesting choice for the defenders: try to turtle for as long as possible even with the numbers disadvantage, or have a king fight as much as possible to gain the upper hand.
One way to balance just being a super tanky king (and 3 engies on hull, etc) is to have the king's armor rebuilds only be half effectiveness, or have extremely large but non repairable armor, or alternatively have no armor at all but extremely high hull.
Alternatively it could be a round based assault type, 3v3 or 4v4, where the teams alternate attacking/defending and win based on time to kill.
Similar to this, you can repurpose the Crazy King mode into a series of 5 or 6 point caps, in which certain points are locked until all previous points are capped (say 1+2 block 3, 3 blocks 4+5). It would lead to interesting team splits and maneuverability vs staying power which is already a consideration on Crazy King. Again this would be an attacking/defending setup.
Oh man and then you could do a system where the points themselves have npc defending ships, and each team's base sends out waves of smaller fodder ships which you could kill to power up your ship and ... (please don't kill me =D)