Going to raise this back up, as I'm fairly certain more UI changes will be on the horizon, and I'd really like options for them (on/off or old/new).
I guess these are the matters at hand atm. Feel free to copypaste if list is accordingly.
yes, more options or No, the changes so far are ok and see no need for UI options:
Hit indicators:
Achievement popup:
Target indicator:
Team colour indicator:
Enable/subtle/disable UI options:
Ship names showing:
Unit damage indicator:
Achievement popup on/manual/off:My opinion atm..
yes, more options or No, the changes so far are ok and see no need for UI options:
Umm.. a compromise? more options would depend on what options? No and being content with changes i'm not sure either. damn. confused again.
simple, realistic and not too much stuff is best imo.
Hit indicators:
I think the hit indicators are good for gunners and captains but as long as the visual and audio remains on the ship. It helps gunners know lead, angle and isn't too obvious atm since the aiming still relies on how good the gunner is with that particular weapon. I don't know if it's there but would be good to have damage taken sounds also specified for engineer, not just the red flashing light. Would indicate what kind of hit and perhaps help engineer know what to focus on?
Achievement popup:
For some players it gets too much focus imho. A few times an engineer has totally ignored helping out the other just because he/she has to get an achievement, which is pretty rude and uncooperative to the rest of the crew. The achievements are there but i prefered just seeing the box (that could prob be downsized 50% or proportionate to res) and have the achievement numbers separate from the game. Progress page is fine for them. If i play normal and happen to get one it feels better than if i try milk one specific one after the other. Achievement should be true to its word. It would also make leveling up more natural and show what kind of style the player has. But.. that's what i think.
Target indicator:
It's a bit complicated. On the other hand, keeping it simple would mean iron sights and not aiding the new or non-middlescreen-acquainted player and using it would mean giving skilled players an advantage using it versus having something less realistic on the screen. However the multipurpose targetindicator atm is fine since there aren't ironsights on most weapons. I'd like however if the light weapons had a smaller indicator and the heavy ones had the current. Seeing that a gun has loaded or is loaded helps timing and keeping ship sounds low for voice use. I'd also like a tracer round ammotype as option to shoot better leads through clouds with every third bullet tracing. Not perhaps needed or possible on all weapons. Balance is essential.
Team colour indicator:
The rectangle is a bit odd, but helpful. But some option to visualise team colour more discreet would be welcome. I like the flags but maybe just a bit more discreet like the chatbox outline colour that fades away with it or something else. There's tab, left upper indicator, flags and the rectangle.. If new join it might not be as obvious. Maybe loading screen or brief indication at start of match? hmm..
Enable/subtle/disable UI options:
Options to customize all UI options would be great. Then most would prob be happy.
Ship names showing:
Tactically alright when targeting a specific ship and not too easy to spot the difference between them. Helps teamwork but also gives a large benefit toward focusing fire. One could just say "left, right, port, starboard, high, low, upper, lower" ship, right? But to specify the ship with its name is more personal and lets people remember who they have fought. Which is nice and since it works both ways i have no problem with it and goi ships have so funny names sometimes too. like "the other ship", squid called "mobula" etc..
ok. confused again.. lol..
Unit damage indicator:
The engine, hull, balloon etc damage indicators are a bit all over the place. Would be nice if they were either left or right side, or keep more to the middle of the sides. they overlap the chatbox and aren't as useful or easy to notice all the time.
Achievement popup on/manual/off:
Definately.