Author Topic: So what precisely are we getting from the adventure mode kickstarter?  (Read 17508 times)

Offline Pickle

  • Member
  • Salutes: 42
    • [AeBr]
    • 14 
    • 38
    • 31 
    • View Profile
Re: So what precisely are we getting from the adventure mode kickstarter?
« Reply #15 on: July 01, 2013, 06:04:09 pm »
More pointless conjecture..

But will you be able to skip between towns you've already visited, or will you have to fly everywhere?  One of your friends is stuck in town A and can't raise a crew, you're in town B.  How quickly can you get there to help out?

Offline Andrej Peribosky

  • Member
  • Salutes: 4
    • [MAF]
    • 3
    • View Profile
Re: So what precisely are we getting from the adventure mode kickstarter?
« Reply #16 on: July 01, 2013, 06:34:14 pm »
There's mostly one thing i'd love.
All docking and undocking procedures must be done manually. Crew must use ropes to secure the ship when its docked and to guide it outside the docking area. Also if you hit walls you damage you ship and unlike in skirmish, you need to pay money to repair it. Then i want a very busy docking area with all players needing to pay attention to each other movements. And wind direction and speed.

Offline Pickle

  • Member
  • Salutes: 42
    • [AeBr]
    • 14 
    • 38
    • 31 
    • View Profile
Re: So what precisely are we getting from the adventure mode kickstarter?
« Reply #17 on: July 01, 2013, 06:46:56 pm »
Reminds me of Elite, the rotating docking station and the race to earn enough cash to buy a docking computer!