I was just having a bit of a discussion with my good friend HeartBreakSyd about adding new content to the game, namely things that would make the core mechanics more interesting to those of us that have been playing the game for... oh 3 years now. The idea of swappable engines came to mind. Inkjet ads that a long time ago (and I remember this as well), different ships had engines named differently, even if they were heavy or medium or what not. So this gives us an idea:
WHAT IF: you had different engines available to you that would exhibit different stats in different states or are capable of diverting new stats to different components at a consequence to the engines. For example, you can have turning engines that take a hit to turning speed but divert fuel to the main engine or the balloon. Or engines that spool up slowly, delivering faster strait-line speed at the cost of acceleration. Another option would be engines that run on a different form of fuel that make them more succeptible to loss of thrust when damaged vs fully repaired or capable of adding projecticle speed to rockets at the cost of less overall thrust.
Anyone else have any ideas on this before I send it off to the devs?