Proximity rounds
-25% damage
+30% AoE
+15% projectile size (Increases the hitbox of the projectile by 15%)
Removes Direct damage
An idea I’ve been working on for a little while, but wasn’t sure how to make it work. The overall idea of Proximity rounds is to ensure hits where they otherwise would miss, making the more risky of shots much more likely to connect, as well as damaging more parts of the ship in a single shot. The reason for the removal of direct damage is due to the fact that the rounds would not be “connecting” per se. The rounds will be air-bursting near the target rather than directly impacting the target. This also explains the lower damage, due to the detonation being further away from the target and having less of an effect.
Most likely uses are, of course, any form of disabler and the Lumberjack. The rounds being easier to land on the target makes using the more difficult of weapons much easier, and thus more dangerous to the enemy. The greatly reduced damage, however, will mean that more shots would be required to actually destroy a component.