Author Topic: actually use the secondary fire function  (Read 8202 times)

Offline Arturo Sanchez

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actually use the secondary fire function
« on: November 23, 2015, 04:53:20 am »
If you look at the control scheme you can map a button to do secondary fire like unreal tourney.

Why isn't that a thing yet?
What would the secondary fire be and how would it be balanced?
What universal philosophy/template when thinking of the secondary version of guns?

Also cargo hooks. Thats also there, function with not yet added function.

Offline Dutch Vanya

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Re: actually use the secondary fire function
« Reply #1 on: November 23, 2015, 05:18:18 am »
Cargo hook is used in co-op.

Offline Dementio

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Re: actually use the secondary fire function
« Reply #2 on: November 23, 2015, 06:28:10 am »
Wasn't the secondary fire function the zoom button?

Offline Arturo Sanchez

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Re: actually use the secondary fire function
« Reply #3 on: November 23, 2015, 09:55:25 am »
Wasn't the secondary fire function the zoom button?

nop? I haven't got that mapped on my controller. There is a zoom button already which I did map

Offline The Mann

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Re: actually use the secondary fire function
« Reply #4 on: November 23, 2015, 10:24:45 am »
What does secondary fire do?

Offline MightyKeb

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Re: actually use the secondary fire function
« Reply #5 on: November 23, 2015, 11:28:52 am »
it fires secondarily

Offline Fynx

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Re: actually use the secondary fire function
« Reply #6 on: November 23, 2015, 12:54:49 pm »
My secondary fire triggers the deceleration.

Offline Richard LeMoon

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Re: actually use the secondary fire function
« Reply #7 on: November 23, 2015, 04:27:29 pm »
It takes slack out of the harpoon line.