Author Topic: "Double perma" mode  (Read 5889 times)

Offline Hoja Lateralus

  • Member
  • Salutes: 135
    • [ψ꒜]
    • 45 
    • 45
    • 23 
    • View Profile
"Double perma" mode
« on: October 03, 2014, 07:22:30 pm »
Hi folks
Recently I've been thinking that the clashes between the ships can many times be very short; when facing a good and well-performed combo one ship can kill another within <30 seconds. I thought that we could create a game mode that doubles the permahull so every clash would take longer time and therefore could be more tactical. Nothing changes - just permahull x2.
What do you think?

Offline shaelyn

  • Member
  • Salutes: 73
    • [◉‿◉]
    • 40 
    • 42
    • 10 
    • View Profile
Re: "Double perma" mode
« Reply #1 on: October 03, 2014, 07:46:10 pm »
I think we should see what matchmaking will do for "stomping" and revisit this after, if needed.

Offline Queso

  • Muse Games
  • Salutes: 126
    • [Muse]
    • 13
    • 25 
    • View Profile
Re: "Double perma" mode
« Reply #2 on: October 03, 2014, 09:35:50 pm »
We actually ran almost this exact test with triple health. It was interesting. There was a definite issue of feedback making it difficult to tell if ships were weakened. Also it gave a disproportionate advantage to weaker ships. I would be interested to see a flat bonus to everything.