Author Topic: Rigs for your ship  (Read 5239 times)

Offline Swizy

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Rigs for your ship
« on: August 07, 2013, 12:25:11 pm »
Ok hear me out first. This is only an idea i played with and it could've even be considered already. If that's the case I'm sorry. It's something I thought would be a new challenge for the playstyle as it would add quite a lot to the difficulty of the game. Please read first before commenting:

alright this is just a idea to add more versatility to a ship. Eve Online players might be familiar with this as it would work quite in the same manner. Rigs would be permanent ship modification (as in a new slot) that provide bonuses to various ship functions. There could be one or two different rigs installed in a ship. not the same ones twice though. Some examples what they would do:

Hull Rig
+Reduces hits on the hull to repair it. by factor x
-Reduced armor health points by factor x

Armor Rig
+Adds more armor by factor x
-Makes ship heavier and therefor slower and less maneuverable

Alluminium Structure
+makes ship lighter and and therefor faster and more maneuverable
-ship is now briddle and more affected by fire (as the multing-point is very low)

reinforced silk balloon
+the ballon becomes more armored and sturdy. Perhaps even Invulnerable to Fire
-Ship is more likely to cacth fire (as gasoline drops from it) and altitude can't be changed as fast

Upgraded gun reloading engine
+all guns will have faster reloading speed by factor x
-Turning speed and angle is reduced by factor x

Now then, as you can see this would add something to the ship while it makes it more vulnerable at other stuff.  Needless to say this is an option for your ship. The new Challenge would be to counter the other ship with a fitting loadout. For example you counter a Armor rigged ship with a aluminum structure. Think yourself of more possibilities and rigs. And yes new Metaships would probably emerge from that. But with the right balancing this could be prohibited.

I know this would change quite a bit on the game so I'm really not expecting this to happen any time soon nor is it thought through very well yet. This would require heavy balancing first. But for me this would make the ship even more unique and different from the others. Imagine if this would be an option for your ship, what would you add or how would it affect your game? Let your creativity flow.

Offline HamsterIV

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Re: Rigs for your ship
« Reply #1 on: August 07, 2013, 12:36:50 pm »
Something similar to this has been discussed, however the challenges of balancing these ship customizations in the PvP multiplayer scene would likely drive awkm (Eric) mad. As I recall they are more open to these sorts of ideas in adventure mode since having a build be slightly OP is not going to cause as much community rage in a PvE space.

Offline Swizy

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Re: Rigs for your ship
« Reply #2 on: August 07, 2013, 12:55:16 pm »
The idea is quite a jump to the future and i thought that adv mode would be implementing this. If we could have this in the game now the versitility of the ships would be much greater and the challange to conquer each other even more fun imo. Just as we tested the tripple hull on the test server these things would need to be tested and balanced accordingly.

Offline Swizy

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Re: Rigs for your ship
« Reply #3 on: August 08, 2013, 05:26:48 am »
In addition to many other threads like "Combat fly text and passive class abilities" or "Ideas for new pilot abilities" this might be a compromise. The Class wouldn't need to be changed in any way. The pilot has the ability to change some of the physics of his ship without the need of any new abilities. Add to that the whole crew profits (or not) by the decision of the captain.

The ships roles gain more importance. Such as a tanking ship (armor rigged, buffed and impact bumbing) could withstand quite some damage whilst his partner would be the DPS ship. Baiting is what it's called. Downside of course is that a game could be decided pretty early on as if you bring the wrong counter ship you'll most likely loose several times. Experience and prediction is what makes the difference there.