Recent Posts

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91

East Chaladon Trading Company signing up.
Contacts: Mirwen, Captain Scrobeard
92
Community Events / Old Dog Sunday Community Skirmish #265 (22nd of September)
« Last post by Portable Grump on September 18, 2019, 07:59:18 pm »

Old Dog SCS
265
22nd of September @ 7pm UTC


-Special Rules-

This week's SCS may only include pre-Alliance ships and weapons


-Ship pool-

Goldfish
Junker
Squid
Mobula
Pyramidion
Spire
Galleon

-Gun Pool-

Light Guns:

Artemis Light Rocket Launcher   
Dragon Tongue Light Flamethrower
Banshee Light Rocket Carousel
Barking Dog Light Carronade
Echidna Light Flak Cannon
Beacon Flare Gun
Hades Light Cannon
Javelin Light Harpoon Gun
Mercury Field Gun
Phobos Mine Launcher
Scylla Double-Barreled Mortar
Whirlwind Light Gatling Gun

Heavy Guns:

Hellhound Heavy Twin Carronade   
Manticore Heavy Hwacha
Lumberjack Heavy Mortar
Typhon Heavy Flak Cannon Mk. II


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event not only for veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up. In the event no teams sign up, a passworded lobby will be opened and announced in the COG Discord



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.

Anyone interested in refereeing or casting can contact Portable Grump on the COG Discord

Official Rules
Tournament Information (updated an hour before the event)
93
Community Events / Re: Crewcible
« Last post by Nerdhector on September 15, 2019, 08:32:09 am »

This Saturday, 21st of September, 19.00 London time
Gamemode: DM


Sign-up closes on Saturday,  21st of September, 14.00 London time!


Countdown to Event


If you want to participate, sign up here (either as an Individual, as a crew (2 to 3 players without a Pilot) or as a ship (2 to 4 players with a Pilot)) :
Sign-up form




Sign-up closes on 5 hours prior to the event! Teams will be announced shortly after.
94
Community Events / Re: Sunday Community Skirmish #264 (15th of September)
« Last post by Captain Scrobeard on September 13, 2019, 05:27:23 pm »

Legio Lepidoptera Leviathan signing up.
Contacts: Mirwen, Captain Scrobeard
95
Community Events / Sunday Community Skirmish #264 (15th of September)
« Last post by Portable Grump on September 13, 2019, 11:53:26 am »

264
15th of September @ 7pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event not only for veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up. In the event no teams sign up, a passworded lobby will be opened and announced in the COG Discord



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.

Anyone interested in refereeing or casting can contact Portable Grump on the COG Discord

Official Rules
Tournament Information (updated an hour before the event)
96
Community Events / Sunday Community Skirmish #263 (8th of September)
« Last post by Portable Grump on September 06, 2019, 01:20:31 pm »

263
8th of September @ 7pm UTC


Please join the Discord
to talk to the event organizers, referees, other teams, and find valuable information.



SCS is a 2v2, time limited, competitive event not only for veterans. Teams consist of 2 ships (8 players). The event lasts from 1-3 hours depending on how many teams sign up. In the event no teams sign up, a passworded lobby will be opened and announced in the COG Discord



Sign up requirements:
Reply to this post with your Team Name and a Point of Contact that can be reached in game or through Discord before 5pm UTC (2hrs before the event starts).
Lobby passwords are sent to the team's point of contact.
Please do not sign up if you will not be able to produce at least 2 captains and 2 crew members. Playing with some AI crew is permitted but not recommended.

Anyone interested in refereeing or casting can contact Portable Grump on the COG Discord

Official Rules
Tournament Information (updated an hour before the event)
97
Deutschsprachige GoIO Community / Re: Dampf der Giganten - German Tournament
« Last post by Psi Crow on August 28, 2019, 04:21:41 am »
Ihr findet die Anmeldung zum 2. Turnier der 5. Season am Samstag, dem 31.08 auf dem Bootsmänner Discord!
Die Regeln findet ihr auf Steam.
98
Community Events / Re: Crewcible
« Last post by Nerdhector on August 27, 2019, 05:29:09 pm »

This Saturday, 31st of August, 19.00 London time
Gamemode: DM


Sign-up closes on Thursday,  29th of August, 23.59 London time!


Countdown to Event


If you want to participate, sign up here (either as an Individual, as a crew (2 to 3 players without a Pilot) or as a ship (2 to 4 players with a Pilot)) :
Sign-up form




Sign-up closes on Thursday, 29th of August 23.59 London time! Teams will be announced shortly after.
99
Release Notes / Re: 2.0.17 Summer Update: Colors of the Wind
« Last post by Inkjet on August 27, 2019, 02:52:04 pm »
Hotfix August 13th

New:
  • British Female voicepack enabled - Free to all players! Get a little sassy with this new player-created voice command pack.
  • 1v1 added to all 6 VIP Deathmatch maps. All the VIP without those pesky allies! Shares the same features as larger VIP matches. Fast respawns. VIP always spotted. 3 VIP on VIP kills for the win. Located in VIP Deathmatch, select 1v1 lobby size.

Balance PvE:
  • World map Coin items:
    • Militia renamed to ‘Basic Supplies’, effort gain increased to 50 (from 25)
    • Conscripts removed
    • Cadets removed
    • Mercenaries renamed to ‘Upgraded Equipment’, effort gain increased to 600 (from 400)
    • Specialists renamed to ‘ Advanced Gear’, cost reduced to 1000 (from 1200), effort gain increased to 1500 (from 1200)
    • Marching Band removed.
    • Fervent Syrum removed
    • Great Leader cost lowered to 500 (from 3000), with +10% effort gain for 60 minutes (from +11% for 60 minutes)
    • Intrinsic Inspiration cost lowered to 1000 (from 7500), with +20% effort gain for 60 minutes (from 20% for 90 minutes)
    • Wooden Palisade renamed to ‘Spotting Tower’, cost lowered to 100 (from 200), amount increased to 15 (from 5)
    • Cobbled Rampart renamed to ‘Defensive Wall’, cost lowered to 400 (from 500), amount increased to 70 (from 15)
    • Masoned Bulwark renamed to ‘AA Tower’, cost lowered to 1000 (from 1200), amount increased to 150 (from 50)
    • Armored Wall removed (cost was 3000, amount 170)
    • Scout cost lowered to 50 (from 100)
    • Cartographer cost lowered to 100 (from 200)
    • Ground Recon cost lowered to 200 (from 400)
    • Aerial Recon cost lowered to 500 (from 1000)
    • Envoy cost lowered to 1200 (from 2400)
    • Signal Specialist cost lowered to 3000 (from 6000)
    • Government Support, Lab Coat Imposter, War Bonds, and Arsonist cost lowered to 1500 (from 3000)
    • Test Subjects and Research Thief cost lowered to 2500 (from 5200)
    • Ancient Discovery and Assassin cost lowered to 4000 (from 9000)
    • Fundraiser and Muckraker cost lowered to 3500 (from 7500)
    • Supply Convoy and Supply Pirate cost lowered to 5000 (from 9000)

  • Effort Gains:
    • Removed effort points for airplane kills (from 1 per plane, max of 30, was included in total kill count)
    • Increased value of Airship kills to 12, max of 25 for 300 possible effort points (from 4, max of 20 for 80 points)
    • The combination of removing planes and increasing airship kill limits will change the total kill count tally from 50 (20+30) to 25 (25+0).
    • Increased value of Boss kills to 200 (from 100)
    • Lowered completion time bonus to 50 (from 150)

Balance: Guns and Ammo:
  • Lumberjack:
    • Direct damage: 50 Flechette (from 50 Shatter)
    • Burst damage: 250 Flechette (from 300)
    • AOE: 6m (from 12)

  • Roaring Tiger Heavy Detonator [Mk. S]:
    • Range: 300m (from 500)
    • Direct Damage: 13 Flechette (from 11) x7
    • Ammo: 1, in a cluster of 7 (from cluster of 8)
    • Explosion Interval: 0.1s (from 0.25s)
    • Reload: 5s (from 4)

  • Manticore Heavy Hwacha:
    • AOE: 4.25 (from 5.5)
    • Spread: 3 (from 4.25)
    • Horizontal turn speed: 45 (from 60)

  • Burst ammo:
    • Spread: +50% additional spread. This will mainly effect hwacha and detonator. Artemis and other guns with no spread will not be effected.

Balance: Ships:
  • Spire
    • Turn velocity: 20°/s (from 12)

Fixes:
  • Arashi Ravager boss hitboxes adjusted to better fit visual model.
  • Alleron 1v1 Deathmatch removed.
  • Jesters’ Parade 1v1 removed.
  • Batcave at Blackcliff removed (again).
  • Corrected a name typo on Frost White color.
  • Temporarily set PvP Ashen Scuffle and Misty Mutiny night maps to non-public. Investigating solutions for dark monitor issues.
100
Community Events / Re: Sunday Community Skirmish #261 (25th of August)
« Last post by WATERitsME on August 25, 2019, 02:07:00 pm »
Leduce Leptures Luminaris
WATER & WhoKnowsWat?
(also looks like unofficial scs )
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