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Messages - The Churrosaur

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31
Feedback and Suggestions / Re: Team Stacking - Match Balance
« on: October 20, 2013, 10:11:25 pm »
"Teams are being scrambled"

32
Gameplay / Re: Hwacha Tweek
« on: October 16, 2013, 03:13:49 pm »
A single clip of burst can destroy every single component on nearly any ship. I was gunning a hwatchafish last night. In no way shape or form is it underpowered, never mind useless

33
Gameplay / Re: Hwacha Tweek
« on: October 15, 2013, 04:48:16 pm »
Hmn. don't know how that would pan out on the coding side, but I like the idea of myriad spiraling rocket trails.

I do however think that what people are talking about is the screen jitter when firing as opposed to the actual jitter of the projectiles.

34
The Lounge / Re: I know you probably won't see this....
« on: October 13, 2013, 09:49:16 pm »
Transportaion, cable cars, trains:

heh-heh

I would say this thread has been rather successfully deRAILed

35
The Lounge / Re: What did you name YOURSELF and why?
« on: October 10, 2013, 02:48:03 am »
Being Japanese, this amuses me.

Anyways, the name "Churrosaur: the Mexican dinosaur" begins its journey in molten pits of a fourth grade schoolyard, with an incident involving a certain thermos of spaghetti that for a week abruptly transformed my name, Daichi, into Snotasaurus Rex. (Genus reptillia). My elementary diplomatic skills eventually managed to whittle the name down to the slightly meeker daichi-saurus, and it eventually become somewhat of a nickname between me and close friends until one day somebody said daichurrosaur and the name stuck. Eventually the "dai" fell off, and by the end of elementary school the name Churrosaur was forged and tempered. Quite a few years later, when I discovered tf2 and the gaming community at large, I wanted a name that was unique and personal yet not too crazy, and I found Churrosaur lurking in the corners of old grammer papers, and posters on the wall. I received a decent amount of complements on the name, and it was never taken, so it just became who i was. Sometimes there's a "the" sometimes its "Cieu Rosauria

S'bout it.

36
General Discussion / Re: Question for Pilots
« on: October 09, 2013, 10:49:11 pm »
Recently Mobula and Goldfish, used to fly a lot of squid and galleons.

haven't given much to spire or junker

Since the metamidion craze I vowed to stop flying pyramids.

37
Feedback and Suggestions / Re: HIgh Five
« on: October 09, 2013, 02:12:49 am »
would it involve getting shot in the cheeks?

38
Gameplay / Re: Tweak Lochnager
« on: October 07, 2013, 09:54:21 pm »
On a humorous note- last night I was on a mine junker and we got three kills with a lochnager flare gun. We still have no idea quite how it happened.

39
Feedback and Suggestions / Re: HIgh Five
« on: October 07, 2013, 09:42:44 pm »
Yes. So much yes.

40
Gameplay / Re: Hwacha Tweek
« on: October 06, 2013, 09:56:01 pm »
Completely ignoring the flame war above me, I find that rapidly tap- firing bursts of two or three rockets at a time both increases spread with heavy and mid-range accuracy with anything else.

41
Feedback and Suggestions / Re: If you're here, who's flying the ship?
« on: September 22, 2013, 08:00:58 pm »
I hate leave counters in any games. They just make the whole thing seem hyper-competetive and in all honesty make me want to play the game less. A great thing about GOIO is that despite being such an amazingly deep and serious game, I can just pop into the Furious Vakari as pilot for a practical joke, and if life calls, pop out. I haven't had a chance to play since 1.3.2, but now I feel like I have to set aside time and plan my GOI sessions instead of just taking some time to play a video game with some virtual friends. Not a good feeling.

also. I had to abandon my crew once when my toast combusted and ignited a stack of papers. Life happens.

42
General Discussion / Re: Spoted new awesom gun.
« on: September 22, 2013, 07:22:28 pm »
today is the 22nd, flamer has six letters. 6/2=3

 half life three confirmed

43
The Lounge / Re: Make up dumb twitter hashtags for GOI
« on: August 09, 2013, 02:45:54 am »
#zuka
#zukad
#zukaing
#zukasauce
#plushies

Oh. And.

#flareOP

44
The Lounge / GOIO youtube RAGE!
« on: August 08, 2013, 02:28:49 am »
A few minutes ago i tried watching some of the new (ish) youtube "battle royale"'s ...

I watched, in horror, as flak-fish after merc-squid paraded past my screen, as pilots rammed with squids, and gatlings were ordered to fire at baloons. Finally, as a squad of British buffgineers danced a jig around a burning hull, I crumpled off my chair and curled into a fetal position on the floor...

Later, a stubborn powder monkey simply refused to shoot at anything but the rigging on a pyramidion. When, enraged, I asked whar he was doing in match chat he replied: "sawing off the balloon. any n00b who watches the yogscast knows that..."

I will find you.

I will kill you.

Vent here.


45
Feedback and Suggestions / Re: The Barracuda Sky Torpedo
« on: August 07, 2013, 03:06:35 am »
Bit of a necro here.

But re-reading the thread, I noticed somebody mentioned the possibility of an adjustable arming time....

Ooh, idea. What if arming the warhead of the torpedo somehow popped its balloon, turning it into a rapidly arcing slugs of death.could add a whole new level of challenge to gunning them.

Would also let me drop them as bombs in a pinch. :p

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