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Messages - The Churrosaur

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16
General Discussion / Re: Fjord Baronies: Palpal knight influences?
« on: November 05, 2013, 10:29:13 am »
How does this have any relation to the Baronies?

The top image is a piece of concept art titled "fjord baronies"

17
Feedback and Suggestions / Re: Fireworks after birthday week
« on: November 03, 2013, 09:46:47 pm »
Why not just make them look like proper explosions, so it still fits? I do enjoy the explosions + debris.

This gets my vote.

Alternatively, since the birthday theme is subtle, make it a step towards ship customization: put it in the store. For $X, you can have your ship decked with birthday bunting, and have it explode into fireworks when destroyed.

I'm just going to make a pointless post to agree with everything this man says.


18
Feedback and Suggestions / Re: Guntypes and effects i would like to see
« on: November 03, 2013, 08:47:25 pm »
So like a heavy flak without the rifling and explosive death part?

19
General Discussion / Re: Choose your weapon...
« on: October 31, 2013, 12:04:29 am »
Despite its detatchment from GOI, I always was fond of the idea of a steampunk FPS.

But if we look to GOI, accepted lore is approx-WWI era technology and if you look at some of the costumes you can see a magnum revolver, grenades, and a Brody Helmethttp://en.wikipedia.org/wiki/Brodie_helmet

So Springfields, lugers, and bayonets instead of Muskets, Blunderbi, and swords?

Also a hand-to-hand combat system would be neat, especially given the CQC that would be fighting on a GOI airship.

20
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 11:01:59 pm »
Guys. Let's talk about guns OK?

I like how the tracers for the gat aren't completely misleading anymore. Props to Muse for that.

21
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 12:08:11 pm »
Ach. Ninjad but yep.

22
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 12:07:41 pm »
Also, to everyone who is like WELL I'M OUT a day after a new patch...

really? I mean.... really?

So much this Lol.

And I actually relish the fact that it actually takes skill to mortar now.

23
Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 11:21:18 am »
I just read over this thread and holy hell, how are so many committed people getting so butthurt over a five point damage nerf. They're not discriminating against CQB. They're not discriminting againt the Wolfpack

god....

and AWKM I love you.

24
The Gallery / Re: A man of simple means.
« on: October 30, 2013, 12:14:12 am »
Bravo! Never expected that twist at the end.

25
The Lounge / Re: That Moment When...
« on: October 27, 2013, 11:38:03 pm »
That moment when you win a match with a five mine mobula

then a five flare mobula

then a five flamer mobula

26
The Gallery / Re: Fan Art Thread
« on: October 27, 2013, 11:33:08 pm »
Dagnabbit Hamster, I was totally about to do that.

27
General Discussion / Re: Some of ye olde concept arts
« on: October 26, 2013, 09:02:22 pm »
I cannot confirm or deny the existence of the howitzer in the Guns VN. But what I can say is...Barracuda.
TORPEDOES!!!!!!!

28
General Discussion / Voice Acting
« on: October 22, 2013, 09:19:25 pm »
Might have missed it if somebody mentioned it here before, but if you've been checking the goi Facebook page for the last month, voice acting and nonverbal commands are coming to an update soon.

Thoughts guys?

29
Q&A / Re: 'Landing mechanic'?
« on: October 22, 2013, 09:08:59 pm »
From a purely rp perspective I love the idea of being able to land an airship in water (semi) safely as an emergency measure or in lieu of a docking port.

30
Feedback and Suggestions / Re: Epic music after ending of round
« on: October 22, 2013, 09:03:23 pm »
Or in any case more epic than flying backwards off the end of your ship swinging a hammer. That STILL bugs me.

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