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Messages - The Churrosaur

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1
The Gallery / Found this browsing the archives
« on: December 07, 2015, 09:51:01 pm »
I came upon this mostly unfinished short going through my old hard drive and figured the three of you that still browse here might enjoy it.
Went through and edited it slightly but it's still in the same erratic, achronological format I wrote it in.

I think it was intended to be backstory for my character when I wrote it a few years back
(also in edgier and slightly more cringey times, but hey - internet anonymity)

Here goes

...

There were no documents: the sea-chests filled with the lifestuffs of the refugee fleet: provisions, trinkets, and hiding among them a girl, young- not more than seven or eight. She was brown-skinned, Nalmese like the rest of the refugees, curled charcoal hair tangled and matted with grease and blood,bruised knees clutched in her childish hands as she lay curled up in the oaken chest, still with fear. She must've ran from the sounds of battle: hiding herself among the supplies amidst the chaos around her. As she stared, the girl raised her head slowly, tentatively bringing her eyes against the dark glasses above her. They were blue eyes she remembered, eyes like her own. Blue like the sky of an aviator's dream, eyes filled with fear and horror and yet staring upwards with such longing hope, eyes which she came to realize were her own eyes, staring back from her past. Endless pools of blue through which she once again saw that hazy afternoon in Nam-shen, the Arashi raiders sweeping into the quiet farming village like a swarm of locusts, devouring all they saw and destroying what they couldn't, running her mother through with a rusty blade, and relishing in it, laughing at it. In those eyes she saw again the mercantile guild couple, rich, young, who found a scarred, bewildered girl amid the embers of her slaughtered village and took her in, and the hope in those eyes was her hope, and the despair in them was her despair as the couple discarded the girl like a passing fancy, a stray kitten that had turned into a lanky, spitting she-cat, dumping her with the shine drinking "uncle" in the outskirts of Anvala, the one that beat her and made her work as a whore; and once again, the hate she found was her hate as she killed the man and found refuge in the cannon and sword of the Anvalan Air fleet. Her life story, played out in its entirety in the endless pools of blue before her. And yet without a thought she de-holstered her .357 Bengston revolver, aimed down the barrel, and blew open the girl's head, gore splattering over the stained oak.
Orders were, after all, orders.
When no documents were found admiral Sparer ordered the ships burned, the sailors whooping and cheering as the flaming hulks drifted down into the sands below. All the sailors that is, but one. A week later she was shot down over Gabriel's Pass, the entire squadron obliterated in a blitz attack by nomad raiders. Her galleon sinking towards the sand below in flames, she managed to unspool a sky-anchor and survived. Barely. But in the long trek back to civilization, and for many years wandering the burren as a mercenary afterwards, she could never shake the image of those two wells of blue staring backwards into her soul.

...

The orders came to the 7th division, 12th heavy support squadron of the Anvalan air fleet, borne upon the wings of a desert falcon. Its rust-red plumage a splash of color against the burren below as it glided, riding the rising spirals of heat with its broad, outstretched wings, and bore to a landing upon the beefy gloved arm of Admiral Julius Sparer. Nobody knew how the birds accomplished such a feat, flying hundreds of miles to a constantly shifting location with such uncanny accuracy; perhaps, they speculated,
Perched upon the rigging of the ship above, the girl with no name watched with a scowl on her face, brushed aside her sun baked hair, and returned to polishing her gun.
 
And something Else:

The desert is a tactician’s dream and a quartermaster’s nightmare.
The 47th luftebattalion was engaged to the fullest sense of the term. The attack had come roaring through the thunder of an abating sandstorm, the opening barrage of rocket fire catching the weary vanguard relishing in the first fresh air for days. Chain of command had immediately been shattered, the chaos compounded by the loss of communication lines across the ridge; and the Commodore of artillery galleon squadron Niju-ichi was pleasantly surprised at the sporadic and uncoordinated ground fire directed back at his ships.
...
Flares signalled desperately for close support but their junkers, outnumbered and hastily mustered, were fighting a valiant if ultimately hopeless engagement against charging formations of Yeshan fighters.

2
The Gallery / Re: GOIO memes
« on: April 08, 2015, 09:15:26 pm »
Jeez byron. Have a snickers.

3
World / Re: One thing
« on: April 08, 2015, 08:40:59 pm »
 
Also, the Gatling gun.  It's not hand -cranked and it even makes an electric whine when fired. 

What always bothered my is why it wouldn't be more efficient to use, say, a blowback machine gun given the technology we have available.

Anyways, I always assumed that the guns were mostly hydraulic with exemptions of things like the hwatcha or gatling where you can clearly hear servos whining. Not a particular fan of the sparking particle effect, but it works gameplay-wise.

4
World / Re: Question: Weapons of the World of GoI?
« on: March 27, 2014, 11:53:18 pm »
great analysis, wonder why nobody's replied until now- I spent a good few hours on wikipedia afterwards looking up everything you mentioned.

Makes me wonder why we still use gatling guns.


5
The Lounge / Re: The Hall of Fame
« on: March 26, 2014, 11:41:26 pm »
I remember the flakfish.

and the old flamers...

and when they released the lumberjack and it was OP AF...

and when they they teased the manta ray and everyone thought it was huge...

oh GOI. where have we gone.

6
Or just have the map like Paritus or the canyon part of Canyons, generally puts off snipers.

7
I suspect it'd be at the discretion of muse, but I'd be up for practically all of that.

8
Or they could just bring back reload springs.

9
Gameplay / Re: Realism has had it's fun...
« on: March 01, 2014, 07:41:09 pm »
*starts jumping up and down and cheering energetically*

10
General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 17, 2013, 10:45:33 pm »
This man speaks genius.

12
General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 17, 2013, 07:32:30 pm »
Looking at things hollistically, the idea of creating a completely balanced, perfectly fair game utopia is about as realistic as building a functional pyramidion. There will always be winners, losers, lovers, and haters. We might as well just give up.

Regardless,

I point I would like to bring out however, is that it seems to me that the problem of "stacked teams" is to me not a problem of clans vs. pugs. While admittedly Friday Gents practice often ends up being a series of pub stomps, I find that the majority of lobbies where one team is clearly dominating another are actually cases of differences that in this discussion have been lumped together- often times it'll be level 4-5's vs. 1-3's or even a difference as small as a single captain on one team with a microphone. One team will dominate, hands down. Match, after match, after match. THESE are a majority of the "stacked" lobbies that I see, it's these lobbies that cause people to rage and complain, and for this case I'll say Yes! by all means scramble the ships- most of those players wouldn't mind, it would probably even achieve what it's supposed to achieve.

Before you carronade my beliefs into the dust below however- most of the friction with this idea comes from the fact that by scrambling ships Muse is rustling one of the key components and attractions of this game, which is the cooperation and communication required and gained from running a well co-ordinated team of ships. I totally agree. working as a well coordinated team with other captains that you know well and play with often is one of the most rewarding and fun things about GOI, and being stuck with an unresponsive tactless ally is not only enraging, but results in a match ultimately resigned to fail.

So why don't we satisfy everybody and MAKE SCRAMBLING A MATCH OPTION

(seriously, I'm like the hundredth person to suggest this.)

Now the new blood stops complaining about stacking, the mid-levels get fun games, and the veterans are free to fly teams to their hearts contents.

C'mon, there's even a convenient little blank area underneath the novice match slider.

13
World / Re: How do GOIO ships land?!
« on: November 17, 2013, 06:21:44 pm »
Which begs the question of why, when explosives are blowing holes in our balloons, we choose to bang on the pump with hammers.

14
The Lounge / Re: What did you name your ship and why?
« on: November 06, 2013, 09:57:25 pm »
generic agreement.

15
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: November 06, 2013, 09:43:49 pm »
Different coloured beards.

Or just the ability to dye natural hair absurd colors.

On second thought, maybe not...

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