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Messages - Parkourwalrus

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31
The Lounge / Re: Silly Ideas That Would Break the Game
« on: June 10, 2013, 10:34:48 am »
Merging the game with airbuccaneers due to complaints of muse copying it.

32
World / Re: Why airships?
« on: June 09, 2013, 06:09:20 pm »
Maybe skywhales are whales that were exposed to the sort of gas that made dreadnoughts fly, and, over time, evolved to hold it. With that in mind, I say the wreck on scrap is a dead skywhale with some propellers next to it.

33
The Lounge / Re: The Bragging Thread
« on: June 09, 2013, 05:36:51 pm »
On fjords, I shot a flare into the clouds, and hit a ship coming out of them. they crashed into the ground, and the metamidion I was on ram killed them (the flare was on the side).

34
Feedback and Suggestions / Re: Flagship Battle Mode
« on: June 09, 2013, 05:32:53 pm »
Sorry about the illegible post, my cat decided to finish a post that I had in an open window  :P   So, finishing my post legibly, my idea, aside from the galley thing, was for flagships to be like that wreck on scrap with the cp inside it, but with guns and bridges linking throughout the wreckage. It would be a massive  beast airship without being overpowered due to speed. plus it could be like attacking the death star without the overpoweredness and difficulty to crew  of  a death star sized, moving ship. that or the frigate, destroyer, cruiser thing.

35
Feedback and Suggestions / Re: Flagship Battle Mode
« on: June 07, 2013, 07:26:21 pm »
It would be  a cool game mode.. Would be better with epic run on the death star moments. that and a galley. dual purpose moonshine FTW!

36
The Lounge / Re: What did you name your ship and why?
« on: June 07, 2013, 07:17:14 pm »
Okay, here are my ship names:
Spire: dark skies bombard. Named this after the fact that i have nothing but banshee and Artemis and lumberjack on it, and that it can shoot a lot of missiles. A lot.
Junker: incendiary unicorn. An in-joke with friends, plus it has a front merc and flamers ( yes it is terrible, just because it is my flagship doesn't mean it's good. in fact that's why it's my flagship. I don't use my flagship in mere pubs. Not that I play anything but pubs.) also my flagship, if you didn't know.

37
General Discussion / Re: What makes a good captain?
« on: June 07, 2013, 07:08:05 pm »
1. not being a $#$%#&^%^&*%%^$ gunner.
2. equipping at least one non harpoon weapon.
3. knowing what captains chat is.
4. sharing the moonshine.
5. communication.
6. understanding fire arcs.

38
Honestly what surprises me is that no one brings buff hammers as gunner. i get taking wrench or mallet on a brawling ship, but on sniping ships it's just sad to see gunners sadly whacking at their merc/artemis/heavy flak.

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