16
Gameplay / Re: Spire Discussion.
« on: June 14, 2013, 10:04:01 am »
The spire is a weak support ship, which seem to outnumber bawlers and snipers nowadays. The goldfish disables baloons or guns, the galleon is an area denial ship, can be a sniper though, finally, the squid is for harrassment to support other ships. The only decent brawlers are pyra and junker, and the only good snipers are pyra and galleon if your gunners/gungineers are flak gods. This is a problem. The pyra is just too versatile as a sniper to make spire useful alongside it. I have two suggestions, one is to replace the left bottom gun with a medium gun, and rotate it left a bit. This keeps it a support ship as it is hard to trifecta but makes it more versatile in a support role. The second is to keep the left side gun, but move it back ant rotate it right. This allows the hull engi to get in some shots while still being close to hull in a merc duel. The added fire concentration helps the spire quickly snipe stronger ships out of the sky as long as they have a good flak gunner.