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Messages - Parkourwalrus

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16
Gameplay / Re: Spire Discussion.
« on: June 14, 2013, 10:04:01 am »
The spire is a weak support  ship, which seem to outnumber bawlers and snipers nowadays. The goldfish disables baloons or guns, the galleon is an area denial ship, can be a sniper though, finally, the squid is for harrassment to support other ships. The only decent brawlers are pyra and junker, and the only good snipers are pyra and galleon if your gunners/gungineers are flak gods. This is a problem. The pyra is just too versatile as a sniper to make spire useful alongside it.  I have two suggestions, one is to replace the left bottom gun with a medium gun, and rotate it left a bit. This keeps it a support ship as it is hard to trifecta but makes it more versatile in a support role. The second is to keep the left side gun, but move it back ant rotate it right. This allows the hull engi to get in some shots while still being close to hull in a merc duel. The added fire concentration helps the spire quickly snipe stronger ships out of the sky as long as they have a good flak gunner.

17
Gameplay / Re: SHIPS Balance Questions and Concerns v1.2
« on: June 13, 2013, 12:28:29 pm »
Maybe the spire comes off when it takes heavy damage? The ships already change looks with damage, why not this? It would not help overall  survivability much, just keep it from being so easy to hit.

18
World / Re: Why airships?
« on: June 12, 2013, 09:04:46 pm »
In fantasy we can just say "Magic" as a reason.  What says in Diesel punk we can't just say "alchemy"?

Better yet: Science!
Okay, look: We both said a lot of things that you're going to regret, but I think we can put our differences behind us; for science... you monster.

Darn you I was going to post the thing about science not being about why, it's about why not.
Okay then I now proclaim that sky whales fly with combustible lemons.

19
True, when I was on your ship I think it was a double gat pyra.


One time I had a 9 years old kid in my crew that constantly shouted ALL THE TIME and hardly followed orders but with a bit of patience and undertanding I was able to put him to good use, turns out the kid was a crack shot with the lumberjack...
I don't think that I should push my idea further, being polite and helpful to other players shouldn't be something that needs to be justified.

Was that me? I think iwas on your ship once, when I was using the worst mic ever, which was from 2005 and low quality. and that was my first game.

I don't think so, I'm pretty sure the nickname was something about Minecraft... Anyway even if it was you, as I said you did allright in the end, so that's what matters, beside I'm sure you improved a lot since then. :)
And i didn't do alright, I was a second gunner who babysitted a side gun  half the match, then left to get my wits together in sandbox, and I'm not 9, though I sound like it.

20
Not sure if it's been suggested before, but maybe allow gunners (or everyone) to switch out ammo instantly, with maybe a 3 second cd before it can be fired again. Switching ammo wouldn't trigger a reload, in this case. Probably doesn't make a huge amount of sense from a lore perspective, but it would let gunners switch between ammo types a little more effectively. It would let them choose the most effective ammo more quickly, which could increase their desirability.

Alternatively, maybe let gunners choose which ammo gets loaded into a gun by default. By that I mean, gunner chooses an ammo type for a gun and reloads it. The 'normal' ammo on that gun for everyone else becomes the special ammo. When it reloads, it reloads with the ammo the gunner chose. Or, instead of replacing the normal ammo, the special ammo could become an option for anyone using it (1 would be normal ammo, 2 would be the special ammo someone else loaded into it, 3-5 would be whatever ammo you're carrying).

It wold be a mess if there was no choice for normal ammo. Lochanagar on a flamer/gat squid. When the engies brought heatsink because of banshees. Trolololololol...

21


One time I had a 9 years old kid in my crew that constantly shouted ALL THE TIME and hardly followed orders but with a bit of patience and undertanding I was able to put him to good use, turns out the kid was a crack shot with the lumberjack...
I don't think that I should push my idea further, being polite and helpful to other players shouldn't be something that needs to be justified.

Was that me? I think iwas on your ship once, when I was using the worst mic ever, which was from 2005 and low quality. and that was my first game.

22
I think giving gunners a passive buff is the way to go, but I wouldn't give them anything that buffs damage, directly or indirecly, because that would either be too insignificant or too strong and ruin the game balance.
There is one thing that would make the gunners have a real advantage over engineers:

-give gunners more firing arc with all weapons, maybe a 20-25% more?

This would be something really really useful, that potentially allows for a much greater offensive capability but still depends on the gunner skill to be used effectively.
What do you think?

This too would indirectly increase the damage of guns because they can fire on you from more extreme angles. It would also break any chances of dodging in the game, leaving us less options when considering maneuverability. We learned this with when the artemis arc was buffed and became OP, and god forbid a gatling gun gets any more arc than it has already...

The buff could be something minor or only apply to vertical firing arc. I still think that a direct buff to damage or rate of fire would be far more dangerous for game balance.

But wouldn't vertical arc just make carronades Op again? And make a manta ray with flares able to hover under a target mercilessly burning hull? and if you gave gunner a passive, then engie and pilot need one, and soon we are drowning under stat after stat, none of which help balance. If it doesn't snowball, though, passives wold be cool.

23
I'm not sure about this, but what about guns overheating and setting on fire. Then you could have a new gunnery tool that cools down the gun. Maybe just heatsink.

24
The Lounge / Re: Silly Ideas That Would Break the Game
« on: June 12, 2013, 09:46:56 am »
Meh. I could dodge those things without a problem in Mario Kart DS. Bring it on.

And they have aoe of 200 meters.  An aoe  so large, it blows up the dev console. And your keyboard.

25
Gameplay / Re: Achievement system flaw
« on: June 11, 2013, 09:00:18 pm »
Not a fan of this achievement system at all.
It forces often unnatural and counterproductive gameplay (gunner with fire extinguisher?) and it forces me to use ships I don't like. I struggled to get the Goldfish achievements because the Goldfish is my least favourite ship, playing with it was a chore and no mattaer how many games I did with it I didn't like it any better.

Thing is, if you want to give incentives to experiment and try other ships then make it totally optional and separated form leveling. It could maybe give specific cosmetic items, but leveling should be something natural, that everyone can do just playing the game. Level matters to me in this game because I'm a pretty good pilot and I want my level to represent that.
I shouldn't have to cripple my stats because I was forced to play a ship I don't really like in order to level up.

No offense, but GOI is not a game where stats, at least those like k/d or such matter. If you really think your stats are that important, then you could just be a lumberfish. They are probably the easiest to pilot with if you're good, as most  stuff relies on your gunner, so if you can get a good gunner on your ship, and you are not terrible, than you should be able to get that achievement.

26
The Lounge / Re: Silly Ideas That Would Break the Game
« on: June 11, 2013, 08:52:41 pm »
Blue shells.  :P

27
Feedback and Suggestions / Tf2 promo items.
« on: June 11, 2013, 08:33:18 pm »
Just an idea, but for the release of adventure mode, could you try to get promo items in tf2? I mean, it would raise a lot of attention about GOI right before the big launch, which is a good thing, plus nearly every tf2 weapon has a GOI equivalent.

28
The Pit / Re: First Thought Game
« on: June 10, 2013, 09:20:25 pm »
my little bunny: cooked flesh is magic.

29
The Lounge / Re: Silly Ideas That Would Break the Game
« on: June 10, 2013, 07:00:47 pm »
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.

Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley. 

30
World / Re: Why airships?
« on: June 10, 2013, 10:47:08 am »
Not the big destroyer. You know on duel at dawn, that huge wrecked airship, which is also on scrap, that's the potential skywhale with propellers next to it.

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