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« on: June 03, 2013, 12:15:23 pm »
I like the 5 minute lock-out idea. Yes, it may not last as long as a normal match, but it doesn't need too, it still brings up the question of "Would I still want to play in this match if it was the only match I could play right now?" It wouldn't be all that much of an inconvenience to the average player (I agree harsh punishments would be out of muse's character), but it does add a considerable amount of time to the testing phases of those who are just joining and leaving to mess around with different builds or the like. As far as this deterrent goes, if it were implemented, I would like to see it affect any member of the crew. Yes, the captain does have the most responsibility, but that's not to say the rest of the crew has none.
I love the "press I to Captain" idea too. As the captain slot only has a 1/3 chance of landing on the person who is going to take the helm, and neither of the people can effectively bring out the ships full potential anyway, it would just make the whole transition process a lot smoother. As far as changing load-out mid match goes, it would make the transitional period a lot longer, and leave your teammate out to fight 1v2 for more than they probably feel comfortable with. Maybe have it so that the ship stays the same, but the guns automatically change to the new captain's build? As little downtime as possible is best, as that transitional period between when the captain leaves and when one of the other crew decides to take the helm is one of the most vulnerable times in the game. Pausing the game would pretty much equate to sending everyone back to the lobby to ready up a second time, which is to say, not an valid option in my book.
Final notes: Taking over the ship after the captain leaves is some of the most fun I've had piloting, as it's purely about working with what you've got. I still sucks, but it can be fun.
Also, to answer it dragonmere, it gives you a second gunner, which means you're at the accepted 2 engineers and 1 gunner if your gunner takes the helm, but unfortunately left with 1 engineer and 2 gunners if an engineer takes the helm.