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Topics - Dr Brobotnik

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16
Feedback and Suggestions / Captain-exclusive component interface.
« on: June 05, 2015, 11:23:28 am »
My suggestion is to create a special interface for the captain that activates only when said captain is at the wheel. This interface shows every ship component in a straight row that is completly fixed while at the wheel. Visual cues such as engines protruding to right and left can be used to distinguish between parts. The point is to make it easier for the captain to see the status of the components and formulate a strategy.

The reason why I don't want it to extend to any class but the pilot (I say captain automatically, sorry) is because we need to make it very clear that the pilot, or captain, is the one who gives the commands. So, what do you think?

17
General Discussion / To the developers...
« on: June 04, 2015, 05:33:00 pm »
Quote taken from the status update concerning the DDOS attacks...

"this game and our players are our lives and everything that we’ve worked for"

Developers, I love you for this attitude <3 That is all.

18
Feedback and Suggestions / Pyramidion and minotaur cannon - feedback.
« on: February 25, 2015, 05:20:40 pm »
Hello. This is a thread intended to provide feedback about the recent patch. Everything posted herein are my personal opinions and does not reflect what the developers should do - merely what I think they should do, and I shall argue for what I think they should do.

Post-patch, Pyramidion now has less armor than the Squid. A huge vessel made for close combat and ramming, as I understand it. How then, does it make sense to nerf it to the point where it may well go down before getting close enough to pull it's weight? And why does a small ship made for hit and run have more armor? It makes no sense.

As for the minotaur, the problems, as I see them, are the following.
It forces enemies to focus a specific ship, just to be able to reliably land shots, ignoring allies in the proccess - that alone is a terrible advantage. It also gives an almost sadistic potential for "bouncing" an enemy ship between two ships, thereby sealing it's fate completly.

Now, I have been discussing this a lot with my GoI pals, and several suggestions were made about the Pyramidon. One idea was to reduce it's turning rate instead of it's armor, or it's lifting power, basically a slower ship. However, the real problem, as I see it, was always the two guns at the front of the ship, which resulted in a gatling-mortar/flak combo that was really hard to defend oneself against. Basically, the gatling gun ate up the armor too fast and the mortars/flaks blew the hull up faster than it could be repaired. But since switching the gunports might require a redesign of the ship at large, an easier solution would probably have been to make the Pyramidion slower, or to keep the armor a hundred or two above Squid.

As for the minotaur cannon, I think that it should have been made into a stopping weapon, not a moving weapon. Making a ship stop for a few seconds on hit would have made it effective against close combat weapons and ships, yet demanding positioning. It could also have worked as a balancing pin vs the Pyramidion. Possibly that could result in a meta game where the minotaur cannon is a must, but that seems to be the case as things currently are anyways.

Those are my thoughts about the patch. Feel free to post your own ideas.

Thanks a lot - Dr Brobotnik.

19
General Discussion / Feedback and you - a word that has to be said.
« on: February 25, 2015, 05:12:16 pm »
Alright. So, post-patch I see a lot of complaints about two things: the current state of the ship balance, and the new minotaur class weapon. I have something to say about both of these, and I will do so in the feedback board. I am going to say something even more important here.

Very rarely has anything been balanced right after it comes out of the forge, yeah? Starcraft 2 took years to get balanced across the board. Warriors were once grossly overpowered in World of Warcraft.
This sort of thing HAPPENS. Even tripple A game developers does it. The point is, give the developers some actual feedback and see what happens. If things still seem bad in the future, then that's when I'll take down my flag and declare all hope lost. Until then, I am not going to quit Guns of Icarus over a problem that happens to everyone, and I'm going to try to actually have a smidge of faith in this game, and it's developers. They're doing what they can with limited resources, but they don't actually play the game as much as we do. But they have the power to change things, and we don't. That's why we need to give them CONSTRUCTIVE feedback. So please, understand that nothing is ever good without a few redesigns, and have patience.


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