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Messages - JaegerDelta

Pages: 1 ... 10 11 [12]
166
Gameplay / Re: Artemis Rocket Launcher
« on: April 14, 2013, 10:54:20 pm »
Artemis are the best component snipes, but they require high level of skill to use effectively. but they are a little weird to use cause most of the single barrel weps are on the right side of your screen, while the artemis are on the left. :P

167
World / Re: What faction will you fight for?
« on: April 12, 2013, 11:41:17 am »
lawl! clearly we read WAY too far into things  :P but yay clarafication, get it? clara-fication lawls :P anyway woo! cant wait to see more faction stuff! thanks Clara :)

168
World / Re: What faction will you fight for?
« on: April 12, 2013, 09:41:01 am »
is ok i still love you, and yeah it looks pretty Arabic, but the Arashi League was described in the first bi-weekly video on the kickstarter as being a "cultural mix from across western Europe" so their ships will in all likelyhood not be Arabic in design.  in the press pack there is no pictures of Arashi ships, so we will just have to wait and see until some concept art gets released.  But, from details in their clothing and skirmish mode maps such as battle on the dunes, we can infer that their ships will probably be rugged and aged industrial feeling, pieced together from scraps salvaged from the old battle ships dotting the landscape. i would assume very little wood would be on them as that would be hard to come by in the desert. probably rusty and with large-ish balloons (due to the lack of light weight materials such as wood), definitely designed for war as their primary function, as they are constantly at war with the Mercantile Guild as well as having conflict with the Yesha Empire over water reserves to the west (as i read in a description of King of the Flayed hills somewhere, might have been in the very out of date gameplay section of the main site, but i dont see why setting for that map would have changed).   

169
World / Re: What faction will you fight for?
« on: April 12, 2013, 07:43:47 am »
When did this appear? - I notice the file dates are 2-3 weeks ago.  Useful stuff includes the art assets I was asking for a couple of months ago.  Bloggers, screenshots artists, video types.. the logos are now here and ready for use.

no idea, but yeah its usefull

but that one you are calling arashi is labeled as yesha in the adventure mode concept art.

170
Feedback and Suggestions / Re: Buff Hammer Clicking
« on: April 11, 2013, 02:48:07 am »
HUZZAH!

171
World / Re: What faction will you fight for?
« on: April 11, 2013, 01:59:16 am »

Really? I'll have to check that out when I get to a computer, cause it's always been labeled as an Arashi ship where I've seen it. Could be wrong though



the press kit is on the right side bar, of the main site home page. there is adventure mode concept art in it.

172
World / Re: What faction will you fight for?
« on: April 10, 2013, 11:04:29 pm »
Junker is Arashi. They piece together their outfits and ships.

I doubt it. The Arashi is far from the only scavengers in the world, and their style is quite different from that of the junkers.
Their ships seems to be pointier, ruggier and more enforcing like the Min here:


while I would suspect the junker to be based more in an area closer to the Burren.


the ship you posted that isnt the junker is actually a ship from the Yesha Empire unless the adventure mode content of the press kit is miss-labeled and i suspect it isn't because it is in the same picture as a pyra. and those have been established as Yesha for a long time

173
World / Re: Scenery While you Die?
« on: April 10, 2013, 10:44:41 pm »
lol well back to the earlier posts, at least in a canopy type map fog and mist would actually make sense in a jungle/old forest environment. the clouds in canyons are functional but they make you wonder why they are there :P

i would really like a map in a cave, not the normal kind of cave you think of because why would taking an airship in a series of small tunnels make any sense. im thinking of a cave with a large-ish oculus in the top that would facilitate dropping in supplies by airship. the obvious choice for this kind of thing would be a dormant volcano with a large empty magma chamber, or a very large water cave (think what gandalf fell into :P). this could be some sort of old base set up by a forgotten military power or a settlement of a group trying to evade and hide, perhaps a factory of some kind using the geothermal energy of the area (if its a volcano that is). no matter the past reasons, it would be rich in technological ruins the current inhabitants of the world desperately need. 
   The ruins of the previous occupants would have to play a major role in shaping the "landscape" of the map. so it would have to be some rather massive infrastructure, but in a chamber that can hold airships easily, that should be no problem. The part where it gets interesting would be the fact that since these are technological ruins long without power, the only environmental light source would be that of the opening in the middle.  The shadows would be the major player here as there would be no clouds unless the atmospheric conditions were absolutely perfect.

174
Feedback and Suggestions / Re: WTF 'Dust In The Wind'
« on: April 06, 2013, 05:49:17 am »
ram harder

175
Website and Forum Issues / Gameplay Section of Main Site
« on: April 06, 2013, 05:43:07 am »
so,

being bored, i went through the game play section of the main site. aaaaannnnnnnnd you guys might wanna go over that and update it :P i mean i know there is a manual in game now. but that section of the website is really really out of date and missing info. like spires for instance, no mention of spires in the ship section :P

just throwin it out there

176
Feedback and Suggestions / Re: Static component status indicators
« on: April 06, 2013, 03:42:40 am »
yes plz

177
Gameplay / Re: Mercs
« on: April 03, 2013, 09:18:46 pm »
na i was just refering to that set up in general, and all its crazyness :P

and yeah the junker can go from full snipers to full close/mid weps but it is slow, has a slightly more dificult repair set up, and doesnt have the health of a pyra.  :P

also who has two thumbs and goes off topic? this guy *thumbs point at self*

178
Gameplay / Re: Mercs
« on: April 03, 2013, 07:54:19 pm »
i find the issue with the merc's isnt so much with the mercs themselves. its when they are set up on a pyra.

you can set them up on the side and turn at the start of a match and blast holes in everything. and if they close you just turn and use your front guns and fight a mid to close range battle.

its the only ship that can go from fully sniper to fully mid/close assault and it does it with good health, easy repair set up, and good speed.  its just a silly ship and the mercs really point that out.  :P

179
Feedback and Suggestions / Re: Captain TEXT chat
« on: March 05, 2013, 07:29:23 am »
team text chat is already a thing, unless you wanna keep secrets from the crew.

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