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Gameplay / Re: The Philosophy of the Sky Captain
« on: June 20, 2014, 11:34:00 pm »
you left out something very important.
The Drunk Captain.
The Drunk Captain.
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Or a way to encourage new players to stick with the game to become better ... im a new player and i see if i play for 20 weeks it will be the same as if i play for 1 week .. other then my new eye patch ... but some kind of beneifit like 1% damage per level on a gunner sould encourage me to level ... plus whats teh reason for haveing the 1-3 game and the open to any lvl games if no diffrence in levels .. ? .. some time things can be to balanced ... but if you like your game the way it is good on ya .. who am i to come in here with new fangled ideas and input and voice them ... hope your game goes strong for a long time its a fun game .. just dont want to see it stagnate with the same 20 people flying the same 3 ships all year long .. ( If you want everyone to be even every fight you should only have 1 ship with 1 type of gun also .. ) .........................
not if you just give vets the buffs from a buff hammer .. somthing simple that can be counterd by non vets useing a buff hammer .. just MINOR change is all im talking about not like i said add FRIGGIN LAZERS !
I honestly doubt that most ships received proper names in their early developing cycles at all. Especially in a post-apocalyptical scenario resources probably aren't that obtainable, and thus any built ship has to be modified to fit its environment the best (e.g., deserts, alpine landscapes and such). Sailing the sea is one thing. The sea, well, remains the sea. Flying low-altitude however surely requires less subtle changes to a boat's design. I could think of a CQB-Squid for urban combat or something the like. So, even with certain designs being superior, those would still have sub-designs. I'm thinking about it like the early submarines were named. During the Second World War, German submarine classes ranged from Type I to XXIII, not containing any names at all. Those then received further sub-classes, as II A, II B, II C and II D. Even the Type VII, the workhorse with its main-type ending up being VII C, never received any change to something more recognizable. Similarity can be found in U.S. history, where the class of the most-built submarine during the First World War was simply called S. According to Wikipedia (our beloved, never-failing source for trustful knowledge *cough*) those S-class boats sometimes received the name Sugar Boat, what I would take as the equivalent of the class names we are using in GOI.
Our problem with the Galleon is fixable by just this pattern: the first submarine fully designed and built in China (meaning without being a copied U.S. submarine) was the Song-class, in 1997. This name, however, is only the classification the NATO gave to it. The Chinese name for the class is Type 039, separated also by letters, e.g., Type 039G.
If you put the pattern of boats driving below sea-level on ships flying above, we could easily get something like FW 42-A for the first Galleon (FW being the abbreviation for flying whale... I'm not always in a creative mood). But that, alas, doesn't really sound attracting nor fearsome enough for a game, does it?
Perhaps they just built one and said "Thats cool, lets build more."
I imagine, given the game's setting, that most ships of the same design wouldn't even be similar. Given the lack, or surplus, of parts and other factors of post-apocalyptic life.
Two squids, for example, could vary wildly in construction, material quality, etc. The shipwrights would probably improve on these ships where possible and make cut backs when needed.
I can understand Tar smoke damages engines but how does tar smoke damage guns? What logic is there to that? I can give the engine damage cause they suck unpure air in them and all that but GUNs? Can we insert some logic here? Or is the logic that the oily smoky tar gets in the guns moving parts and jams them? All right i can see that to certain point but currently the damage is insane. In my opinion the tar gun damage is way too high.
It is a cool idea you can use the tar smoke to harm your opponents and hinder their pursuit but the dam scale is way out of proportion. Remove the gun damage completely? Reduce the gun dam to 20% of the current? Im i alone thinking this is out of balance?
Yup, planning on ways to move towards non achievement based leveling.. more XP related... things you shoot... things you repair... etc.
When? Dunno! Definitely for co-op though.
Please make it based on wins instead of specific stuff you do in-game. Basically if you reward specific actions in-game people are going to gravitate towards playing based on XP gain instead of playing to win, just like they are now. NOBODY wants a pilot running around repairing guns 'for xp' or 'for an achievement'. IMO the best way is to simply reward WINNING matches against equal or higher-skilled opponents, while disregarding what actually goes on in the match, because the definition of playing well varies immensely from ship to ship and player to player, and it's wrong to measure them all by the same stick.
This system would allow for the widest variety of playstyles and encourages better play for XP. If you run out of higher-skilled opponents to gain XP from, join a tournament, which incidentally also also helps the community and promotes good play. It would basically work like an ELO system, except nobody would ever lose points.
CoD is not by any means the only game to utilise an XP based levelling system. Same way 3D graphics are used in CoD - it doesn't mean 3D graphics should only be used in shallow CoD clones.
This may be just me, but just because the Yesha Empire's design has its roots in chinese culture in the eyes of the developers doesn't exactly mean that they speak chinese in this game. I mean, just based on the world's geography and laws of physics you can tell that this is an alternative world, they might as well all speak the same language, and term "european" may not exist, so language restrictions to the ship's name may not be there as well.
Though I sure would love to know more about the world, with the origin of the ships included. It's always nice to sit and think on how various aspects of the game's world came to be, but I would rather see the facts about it than make wrong assumptions.
Oh, and moustaches! Don't forget the moustaches!