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Feedback and Suggestions / Re: Alliance-inspired pvp modes?
« on: September 15, 2015, 04:26:55 am »
A super threatening Hunter Killer Mega ship what will roam the map and try to destroy any ship within it's patrol path
(A relic from the old past, no one knows who built it or when it was built, but it still survives and those who survived are not the same)
Any kills it pulls off on you, count towards the kill count
Players from both teams can decide to kill it together or just fight in areas where it can't see you.
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Dead zone
A labyrinth that has nasty traps (Basically a Labyrinth type map with a Dust/Tar Cloud layer). Mine laying Sentries, Towers that shoot fire when you get near them, Heat-seeking Lumberjack shots. 5 of your ships have to make it to the enemy spawn before 5 of the enemy's ships make it to yours. Once a ship makes it to the enemy spawn point, it will re-spawn at their own spawn to bring another ship to the enemy spawn point.
(We just want to go home and we're ordered to not let them escape, this is a really bad day)
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Armageddon remake - Cargo delivery
Teams fight to deliver one cargo to enemy base. Once 1 cargo is deployed, it will destroy a spawn point. Match is finished when all spawn points are depleted and no enemy ships remain.
(The only thing tough enough to destroy a "Faction" Supply depot is a "Insert Ridiculous steampunk inspired mega bomb", only problem is there's only one at a time and we don't like sharing)
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Clash of the Titans
Two mega ships on either team fight. Which ever ship dies, the killing team wins the match.
(They've hired us for a battle between "Faction" flag ship and the "Faction" Flag ship. I guess they really want the recognition. I don't see why they haven't just gone to war yet?)
(A relic from the old past, no one knows who built it or when it was built, but it still survives and those who survived are not the same)
Any kills it pulls off on you, count towards the kill count
Players from both teams can decide to kill it together or just fight in areas where it can't see you.
---------------------------------------------------------------------------------------------------------------------------------
Dead zone
A labyrinth that has nasty traps (Basically a Labyrinth type map with a Dust/Tar Cloud layer). Mine laying Sentries, Towers that shoot fire when you get near them, Heat-seeking Lumberjack shots. 5 of your ships have to make it to the enemy spawn before 5 of the enemy's ships make it to yours. Once a ship makes it to the enemy spawn point, it will re-spawn at their own spawn to bring another ship to the enemy spawn point.
(We just want to go home and we're ordered to not let them escape, this is a really bad day)
---------------------------------------------------------------------------------------------------------------------------------
Armageddon remake - Cargo delivery
Teams fight to deliver one cargo to enemy base. Once 1 cargo is deployed, it will destroy a spawn point. Match is finished when all spawn points are depleted and no enemy ships remain.
(The only thing tough enough to destroy a "Faction" Supply depot is a "Insert Ridiculous steampunk inspired mega bomb", only problem is there's only one at a time and we don't like sharing)
---------------------------------------------------------------------------------------------------------------------------------
Clash of the Titans
Two mega ships on either team fight. Which ever ship dies, the killing team wins the match.
(They've hired us for a battle between "Faction" flag ship and the "Faction" Flag ship. I guess they really want the recognition. I don't see why they haven't just gone to war yet?)