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Messages - Lieutenant Noir

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121
Feedback and Suggestions / Re: Flame Vortex Cannon: Ixion
« on: January 04, 2015, 04:01:40 am »
I know what Heatsink does, I have not come this far to be ignorant of at least one ammo type.

As for deflecting projectiles I never had any intention for this idea to be implemented.
Muse is an extremely small studio, of course such a grandiose concept would be ludicrous as I stated before

I had the idea that it would shoot many particles in a wave form (kinda like shooting a wave of mines) and the impact damage, while small would trigger at each particle. That way, heavy clip could make more of these particles hit a specific component or part of the ship. Burst would increase the size of the particles.

As for the deflecting idea, I had the idea it would work more like a shield (deflecting was a weird afterthought), basically the hitbox of the vortex's wave would trigger the incoming projectile to trigger. In labyrinth when I was flaming a ship inside the globe, not all of the projectiles went through the scaffolding.
Also, flamers don't go through buildings or mountains so I had the idea that, if shot directly, you could trigger the projectile before it hit the ship. Basically having a wall or mountain hitbox in the vortex's projectile hitbox.

This gun isn't even out so I just thought I'd put down as many ideas as possible, so excuse the ludicrous ideas and concepts

122
Feedback and Suggestions / Re: Flame Vortex Cannon: Ixion
« on: January 03, 2015, 05:26:51 pm »
What would you guys think about the different ammo types for this gun?

I mean I guess incendiary would add more fire,
heavy clip would concentrate all the force into one small unit
Burst would increase it's shot spread (maybe)
Heatsink could maybe act like a flame remover for an ally ship
And lochnagar would be the equivalent to Pre-patch Slingshot Velcro

123
The Gallery / Re: GOI - Screenshot Gallery!
« on: January 03, 2015, 05:11:02 pm »
I've been getting the perception that we all were immortal beings that could only be killed if our ship went down (Kinda like The Flying Dutchman and the heart would instead be the entire ship)

MUSE, Why u give us Mortality D;

124
Feedback and Suggestions / Re: Flame Vortex Cannon: Ixion
« on: January 03, 2015, 04:55:19 pm »
You know, what if the Flame Vortex cannon, could deflect someone's tar cloud?

125
The Lounge / Re: Signs You've Been Playing Too Much GoIO
« on: December 18, 2014, 01:57:15 am »
When you talk in a different voice "in game" than real life and your teacher is bewildered as to how you sound more British than her

126
Feedback and Suggestions / Re: Flame Vortex Cannon: Ixion
« on: November 19, 2014, 03:27:54 am »
Coming from Dark Souls, of course I would suggest something as ludicrous as "Parrying".

The ability to see or predict incoming projectile shots and be able to time the weapon to deflect would mean that a weapon like this would serve as a temporary shield and potentially high damaging weapon.
We could see this as a potential support/ utility weapon, and by no less than a heavy weapon at that.

Another potential for this weapon could be the ability to blow mines into a more favorable position.
E.g a galleon with a port side mine launcher, heavy carronade, and Flame vortex cannon.
The mine launcher could place 5 well place mines into a wall, and if the enemy decides to dart behind said-no man's land. The flame vortex cannon could bring no-man's land to the enemy. Also the carronade if they try to go under.

127
General Discussion / Re: Workshop thread
« on: November 16, 2014, 11:59:01 am »
I know this workshop implementation is fairly new, but my monitor isn't tall enough to fit the entire page to publish or see published works. I was just wondering if you would be implementing a full screen option any time soon.

Unless there is a simple fix and I'm just a complete idiot

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