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Messages - evodoc

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46
Feedback and Suggestions / Re: When Joining Mid-Match
« on: June 20, 2013, 10:56:30 am »
Please make it so that the AI stays until the player's done loading in.

I would suggest even more: not until the player's done loading in, but when the player moves the mouse or press a key.

47
Feedback and Suggestions / Re: Multiple maps in Practice mode
« on: June 15, 2013, 08:01:05 pm »
Completely agree with the idea.

48
Feedback and Suggestions / Re: Chose what class AI team mates will be
« on: June 12, 2013, 04:24:07 pm »
Is there any reason for AI gunner? I mean do they use special ammotypes?

49
Feedback and Suggestions / Re: Voice chat controls/options
« on: June 11, 2013, 06:22:00 pm »
I've never seen such feature in any other game, I think it would be too much work for too little gain. Maybe a 'normalize' function would be reasonable if it's not present already.

50
I guess it's up to Valve to enable it: link

They add games to the trading cards thingie Tuesdays and Thursdays.

51
it is time limited as I can tell.

It's in regards to this thread: https://gunsoficarus.com/community/forum/index.php/topic,1379.0.html

I would have to get a ca to mod it every single time it needs an upate.

As far as I remember Simplemachines forum can be pretty flexible about giving permissions, maybe if you speak to an admin he/she can give you rights to edit that post.

52
Is this a new thing? I was able to edit my post yesterday.

Edit: I still can. Maybe it's time limited.

53
Feedback and Suggestions / Re: Wanted posters
« on: June 08, 2013, 12:30:00 pm »
This would actually be really great to have some way in game. I feel like at the very least there should be something like that right on the main menu where you can click a 'bounty' button and that wanted poster comes up. Just so you know who is the current bounty without going in game.

Yeah, but I also have a secondary intention with the wanted posters. To give the ships some "personality" by having non-essential elements on board, just like there already are plants, ropes and barrels (I guess there is a toolbox too?).

54
Feedback and Suggestions / Wanted posters
« on: June 08, 2013, 09:46:46 am »
Hi!

There is this nice thing called the bounty hunt.
So, my idea is to implement that in the game, in an elegant(?) fashion: by wanted posters.
A sample:


The portraits and names on the poster would change based on the current bounty target's name and apparel. What do you think?

55
It's actually easy to rejoin a match, there's a button shown on the title screen (not the match list) for a time after leaving a match in progress.

Yeah, but that does not allow changing roles as far as I know.

56
Also, you can change your class mid game. You just have to abandon, switch, and manually join back into the lobby.

Well I never thought about that. It's sounds too fiddly that's why I was suggesting an easier method. And also, I don't see this method being used. People leaving the match are leaving it for good.

You'll eventually start to recognise and friend some trustworthy people. This is what the commendation system could be good for if you could see people you've already commended outside of the victory splash. (Honestly as it is the only purpose it has is for new achievements but it's being developed further if I remember correctly.)

Yeah, this might be a good idea to change it this way. Right now everyone is just spamming the thumbs up at the end of the match.

Maybe instead of "punishments", it could simply show, in the player-info-popup, something like "Left matches x times during last two weeks", which would let the prospective crew member decide for themselves if they want to risk it. Leaving temporarily and then rejoining before the match ends shouldn't count for that.  Perhaps if it goes above a certain level, they should be looked into by the devs/CAs...

Well, this might help somewhat too.


57
Hello everyone!

My opinion is that the most annoying thing about the game is the human factor (yeah, welcome to multiplayer I guess...): the captains leaving it's crew. While these cases might be not always ragequits, but mostly it seems so given the timing of it. Nevertheless, this usually starts a chain reaction ending up with an empty, surrendered ship. This sucks, especially if you are serving on the same team's other ship with a fair crew and as an opponent it takes aways the sweet taste of victory, leaving a "bitter" feeling instead. I think something has to be done.

But the question is: what can be done about it?

I would divide this matter into two things:

What should happen to these captains?

I guess some punishments could be given to those captains after leaving their crew for X times. Penalties such as: deranking and/or temporarily locking out of the pilot/captain role. Deranking could be countered as getting thumbs up Y times in the same role, while the temporary lock out could be countered as getting Y thumbs up as serving as a crew member using other roles.
I already see the responses before I post this, that why should people be punished for quitting, maybe his/her crew sucked, maybe he/she had to do something IRL, it's just a game, his/her internet went down and such...
But what I think is:
1. He/She who takes the role of a captain knows (or should know) that this role is about responsibilty, and he/she also knows (or should know) in advance that his/her crew MIGHT suck, and he/she also knows (or should know) that he/she leaving the game means that the crew is doomed almost for sure. If you don't agree with these you should not be a captain.
2. About the argument that it's just a game: yes, it is a game, a teamplay oriented game which can be completely ruined with captains leaving.
3. The punishment is about notorious quitters, not occasional "justifiable" cases.
4. The punishments are not too harsh and neither final but symbolic and can be easily countered.

Now the other thing which might be more important:

What should happen to those who are left?

I think there should be a function that a member of the abandoned crew is able to completely take over the pilot AND captain roles. We know that other crew members can also fly the ship, but without the right gear and the role's functions, it's like Icarus' flying with his melting wings right before his death.

I know that my suggestions would be not complete solutions but might help somewhat, and it's also open for discussion for other opinions and suggestions.

So what do YOU think?

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