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« on: August 28, 2013, 02:04:33 pm »
Watching famous youtubers and seeing other low level players it became obvious to me that lot of these players have no ideas about how some things work in this game, especially the cooldowns. With Guns of Icarus "soon" to be ported to PS4 (and maybe XBOX1?) the game will reach an other, large demographic who are kinda used to being their hand held by the game. So I think it is pretty important to have a proper, detailed tutorial about all the things. The devs already made effort to make it more useful but there are still things to cover. So why not discuss what we think the tutorial should include?
Here are my thoughts:
First of all, the countdown should be removed. Maybe different levels, like basic and advanced tutorials, in which case the basic is kinda done.
For the pilot the all of his equipments should be presented. There could also be some challange maps for example going through some gates in the air with different versions; like a regular one, one with only reverse available, one filled with dummy ballons and mines - which could introduce the player the crew managing skills.
For the engineer, the first thing should be to fix the equipped tool detection bug. And it would also be useful to show the player that the rubber mallet is not always the most suitable tool for repair, because for minor repairs the spanner can be more practical. The buff hammer also should be introduced.
For the gunner all of the guns and ammo types should be explained. And also mentioning that the guns turning and reloading speed suffers when it gets damaged.
Any thoughts?