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Messages - Narayan

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31
General Discussion / Re: My renewed argument for Free to play
« on: May 08, 2017, 01:55:14 pm »
I think each sale has shown that new players will come in droves at the right price point.

You would expect a similar influx with Free to play.

But I also think that this influx of new players will dwindle down to nothing again, just as it has after every sale.

Clearly player retention is the real problem.

Yes but the steam sales were an event that lasted a small amount of time. With free to play the game would be free forever and the influx would be unending, at least in terms of a steam sale like timeline. With a constant influx of new players instead of just around a timed event perhaps the binges and purges wouldn't be quite as bad.

At any rate no noob is gonna stick around as is to get stomped by Ryder and whoever else they are stacking with.

32
General Discussion / My renewed argument for Free to play
« on: May 07, 2017, 09:34:27 pm »
Here are the steamcharts for guns of icarus

http://steamcharts.com/app/209080


Here is what it sells for on g2a

https://www.g2a.com/guns-of-icarus-online-steam-cd-key-global.html?___store=englishus


Here is what a balanced lobby looks like

http://imgur.com/a/w1hPC



Its time for free to play for the base game, and sell the expansion. You cant steam sale a game thats a buck on g2a, and you cant bring people back for alliance beta as its released.


33
Feedback and Suggestions / How about an op ship or weapon?
« on: May 05, 2017, 04:01:25 pm »
What if for a few months we brought back the old pyra and disabled the arming time on the light flack. The idea would be it might give new players a couple of tools they could use to learn the game. Kinda like most of us vets had the op pyra back in the day.

It could give them the chance to learn to pilot that we had and be a little more forgiving for new crew as the pyra is one of the easier ships to crew. This could help with new player retention.

34
Feedback and Suggestions / Disable mine friendly fire for team mates
« on: April 30, 2017, 05:28:54 pm »
I was just killed by an ally who was intentionally trolling me with mines, trying to kill me. If you arent going to put in a punishment for that kinda of behavior, besides i assume some kind of slap on the wrist, then please disable that particular method of trolling.

35
General Discussion / Re: Captain Centric Game Modes
« on: March 31, 2017, 03:55:10 pm »
No huskar you missed the point you don't get sarcasm. Do you English or are you still learning?

36
General Discussion / Re: Captain Centric Game Modes
« on: March 29, 2017, 07:08:40 pm »
I agree one hundred percent all pvp matches should be limited to battle on the dunes deathmatch.

37
General Discussion / Re: Dafuq
« on: March 27, 2017, 06:24:31 pm »
I think the moderators are discriminating against me

38
General Discussion / Re: Dafuq
« on: March 27, 2017, 04:47:36 pm »
Oh what bs you delete my post and let this fly?

39
General Discussion / If you play blackwake
« on: March 02, 2017, 08:11:11 pm »
Come play on my server and ill throw you mod if i see you, Narayan's Tavern is the name of the server

40
General Discussion / Re: What do you name your ships and why?
« on: January 30, 2017, 12:11:14 pm »
I've had the same ship names for a while and they are probably due for an update.

G W Bush: for the Goldie and squid I mostly just picked it to troll euros back in 2013 cause they all hated bush. Might have to update this to trump if it seems like it would have the desired effect. At one point all my ships had this name. I'm also from Texas home of the former president who is still quite popular here.

Kersploosh: for the pyra and spire cause that's kinda what they do to other ships. It also seemed like a really annoying name to see you got killed by.


America F Yeah: for the gal cause those quad hwatcha's bring a lot of freedom and democracy especiallly if the hull is down. Also for euro trolling.




41
General Discussion / Re: My (Long)Open Letter to Muse
« on: January 27, 2017, 08:10:53 pm »
Why don't you enjoy the game? Not enough players? Too many trolls? Toxic community? Or is it because you have reached a point where you don't want to train new players how to play every time you log in.


Now Im certain you didnt read the full post as this was all covered in it.

42
General Discussion / Re: My (Long)Open Letter to Muse
« on: January 27, 2017, 02:46:34 pm »
It sounds like you didn't read the full post. What I've said all along is the key to fixing the majority of the problems is more people.

I would say that kicking an engineer who won't take a loadout from my ship who has buff extinguisher mallet and a Phoenix claw would help at the very least my game yes. It would also hopefully make their person who got kicked realize that they will need to adjust fire and become a team player. None of these reforms are meant to be tyrannical and they were recommended specifically to have checks. If a vote kick was successful it would be so not only because I wanted it but because a majority felt it would impact their game.

Giving a new player a responsible loadout to choose will help them to have more fun, most harpoon spire crews usually don't last more than 2 games. It will also help you the vet because they might be able to apply some pressure instead of just being ignored while you are 2v1'd.

The point that's been made on the forums, and that I wholeheartedly agree with is that vets are willing to play with new players who want to play as part of a team, want to learn, and do communicate. When we run into problems is when players are unwilling to do anything but gun, unwilling to take a loadout if theirs is completely nonsensical, or insist on piloting in a lobby that is to far above their level with inappropriate ship loadouts. These are issues caused in part by low population, and in part because there will always be trolls. Again what I've said is population is the answer, and the tools I've proposed are meant to ensure quality of gameplay for all players, except trolls.
 
Do you often play pub matches spud nick? Do you often have brand new players on your crew who won't take loadout, or do you prefer to play with friends? Has anyone ever joined your ship mid match that you did not invite or know?

43
General Discussion / Re: My (Long)Open Letter to Muse
« on: January 27, 2017, 12:14:31 pm »
Scrims and scs aren't going to help new pilots learn to fly, they aren't going to save the game from its declining pop, and they aren't an option for me all the time. I think you guys are missing the broader picture, this is about saving the game for everyone, not just getting a few good hours of gameplay a week for the high level few who are in clans and well connected.

44
General Discussion / Re: lol@muse
« on: January 26, 2017, 08:12:11 pm »
if muse is interested in my suggestions you should go check out my letter keyvas

45
General Discussion / Re: My (Long)Open Letter to Muse
« on: January 26, 2017, 07:54:17 pm »
CA's and new player training

This is an area where i think muse has fallen really short, and if for no other reason than appearance. The CA corps when I found out about it appeared to me to be a social club, that was there for its own exclusivity. The methods of selection CA's in my mind, and I was rejected, seemed to hinge more on personality and connections, than actual knowledge of the game or willing to work with new players. Now a while later I see that all of these people who loved and were so important in the game dont even play anymore, and yet they are still retained for life, as if its some sort of court appointment.

The CA's like a good clan need to be pruned and recruited. Inactive CA's need to be pruned, and new CA's should be selected, and by that I mean actively recruited, instead of fill out an application and well call you. Mods and current CA's, you know who the people are that work well with new players and dont ask for a snapchat invite(jedi joke). Go out there, talk to these people get them interested, recruit them like you want them to join your clan, because that will make them excited to help out. The CA's and mods should be a living organization just like the game, they should be active players who are part of the community, and if they arent they should be removed, with the understanding they can always come back when they start playing again.

However as it stands we dont have enough active CA's in my mind and if the game population ever took off we couldn't get enough, and thats why we need to automate more parts of training. My first suggestion would be to change the way we unlock and design ships. Right now you have a novice lock on until you reach a certain level, and thats ok but other games have already established unlocks related to weapons like call of duty, and  we could use a system like this to grant players ships and weapons based on level.

1  Ship:Pyramidion Weapons:Gatling, banshee

The logic here is that no player can screw this up, even double gat or double banshee would still kill someone.

4  Weapons: Mercury, Artemis

8  Ship:Junker  Weapons: Mortar, light flak

10 Weapons:Flamer, Light Caro

12 Ship:Goldfish Weapons: Heavy Caro, Hwatcha

14 Ship:Galleon Weapons:Hades, Mine Launcher

16 Ship:Mobula Weapons:Flare

18 Ship:Spire Weapons:Harpoon, Lumberjack

20 Ship:Squid Weapons:All others

These ships would be unlocked by reaching the stated level number in any class, even if its gunner or engineer, with the understanding that having reached that level you have a basic grasp on the concepts needed to use them, ie when and what to use. Also we should create more of a wizard in the UI so that if someone selects a weapon, when they go to fill the next slot they get a recommended highlight on the weapons that go with it. IE gat slot 1 on a pyra is your choice, when you click on slot 2 it will say recommended next to mortar and banshee for instance. Implementing this system will hopefully allow us to not see some of the crazy loadouts we see when we have a noob ally.

The other great effect is it removes friction from vets an noobs. Noobs wont be able to fly merc squid their first match and annoying their co captian. Also the vet players wont be placed in the awkward position of having to ask a noob to change their ship. Which is something ive seen go both well and horrible. Some new players just dont like being told what to do regardless of what your level is, they just wanna have and ive heard this often "fun". Unfortunately they dont realize its not a fun things for us vets to have a worthless ally.

Without costume unlocks tied to level this will give new players a carrot to chase, and by the time someone reaches level 20 they wont need the carrot anymore they will stay for the game. They will have made friends probably joined a clan and have a lot of reasons to stick around.

Lobby balance

So this ones easy, you arent going to fix it and give up. I know it sounds horrible, but people will do anything to play with their friends, swap slot from spectate, join off friends you name it. So what you should do here is just remove all the restrictions you put in place cause people just getting around them, and it really only serves as an inconvenience, so actually youd make everyone's life nicer if you just took that out.

What you can do is make the underdog tag more prominent in the lobby again so people know what side the underdog team is, and keep the underdog achievements because people actually do like to grind those and thats the biggest motivator to be stacked against in my mind.


Disable mid match joins


The major issue with the easy match list is that when I click ready and start a game I have a plan based on the crew I'm starting with. If I have 2 ai then my ship is planned around that, I'll probably take a Goldie or double gat pyra. The same goes if I have a full crew, if I look at my full crew before the match starts I'm going to take into account player level and experience when I make a decision about who will be gunner or who will be main engineer. I will assign a loadout including the appropriate ammo to each person make sure my ship is properly equipped and so is my crew then click ready and start the match.

In the good old days when I had 2 ai on my crew the only way I would get a mid match join is if someone on my friends lists wanted to join, or someone had a friend in the lobby and wanted to join. That meant I was usually going to get a mid to high level player, who at the very least would join as an engineer with standard kit, and probably look at my guns and bring the right ammo type. At best they will send me a pm saying something to the effect of I'm going to join standard kit would you rather I bring buff?

So this causes problems for 2 reasons, first I've been getting a lot of 2nd gunners mid match, or I'll get low level engies joining with chem extinguisher and mallet or something crazy. The 2nd is I might have accepted playing against an opponent who is high level with the expectation of having ai who's abilities in familiar with and then mid match I get one or two low level players that if they joined before the match had stated would have made me re evaluate the ship I was taking at the very least or abandon the match or ask for a ship swap at the most. This has been a quite frustrating experience as of late.



I know this is a fairly long post, and if youve stuck it all the way thru bravo. Muse I hope you really consider these suggestions with an open mind as they are the only thing I can see that can fix a lot of the issues we are having. I challenge all of you at muse to come play some matches with me. See what its like to feel the stress of trying to teach a new player at the same time you are going against a vet stack, come play a 2 v 1 and see how it feels. Come on a smurf account so that you can get trolled. Try starting the match with open slots and see what randoms join your ship, and how that effects your game and the plan you hard going in. You can send me a PM with your steam details and I will add you, and we can set up some matches. I sincerely hope you guys can turn this around and remember the most important point ive made here which is we need more people, more than anything else thats the only thing that will fix this game.


Regards,
Narayan

 

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