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Messages - RearAdmiralZill

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31
The Pit / Re: What do you blame Shinkurex for?
« on: October 20, 2016, 11:23:20 am »
I blame Shink for the long overdue Guns session I had last night.

I also blame him for the matchmaker swapping us after one game and then never putting us on the same team again.

32
I ban Shink because whenever he tries to improve something, it catches fire.

33
I ban crow for assuming common knowledge is really that common.

34
The Docks / Re: Zill's Merry Men
« on: May 02, 2016, 11:31:19 am »
Shaking off the dust and rust, MM is back in action in Guns. Therefore, we are now accepting new applicants! Check out the main post to see if you're a fit for our crew and apply today!

35
Feedback and Suggestions / Re: Airship Rally
« on: April 28, 2016, 09:12:27 am »
Races have been done before by the community with player made courses on available maps, but a game mode and maps to go along would be cool. I don't see it coming until Alliance is fleshed out, but a fun idea either way.

36
The Pit / Re: What do you blame Shinkurex for?
« on: April 27, 2016, 10:55:30 pm »
I blame Shink for confusing the forum goers into considering closing this thread.

37
I ban BdrLineAzn for trying to be me.

38
The Pit / Re: What do you blame Shinkurex for?
« on: April 21, 2016, 08:02:48 pm »
He hasn't even played! Which i blame him for.

39
Feedback and Suggestions / Re: In Game Guide/s
« on: April 21, 2016, 07:36:21 pm »
+1. Would love to have a full set of books in my library.

41
Feedback and Suggestions / Re: Password lock ships
« on: April 21, 2016, 01:26:49 pm »
Let's not let this topic get out of hand, shall we? I understand we all have opinions but we can also be civil about it.

42
Feedback and Suggestions / Re: Ships that go BOOM!
« on: April 18, 2016, 11:26:32 am »
At face value, i'm with Zabinzu. I imagine you'd want the damage of such a mechanic to mean something when it comes to a pilot deciding if they want to ram a ship, get in close, etc. It would just skew balance toward long range engagements to avoid the added damage. It's a fun idea, but balance wise I don't think it's feasible.

43
I think the "launcher" is fine. Ironically it will show a lot of its worth when the game is down, and assuming natural progression, it'll populate with more news/events/ect. I'm with Bubbles too when it comes to keeping it clean. Most launchers are way too busy and all I end up caring about is the big "play" button.

My only complaint with it is that its, not actually a launcher, lol. Bulletin Board? Status Page? Idk. You decide.


44
Gameplay / Re: Noobie: Tar cloud, yes or no?
« on: March 12, 2015, 02:52:54 pm »
All in personal preferences. I haven't used it in a long time, but that's not to say it's useless if used properly.

I don't use it on a squid as the engines are life when it comes to a squid. I try to take minimal means to damage them. Instead I throw mines on the back if I'm running away. That said, I know plenty of other squid pilots that will paint the skies black all day long, thus, personal preference.

45
Gameplay / Re: 1.4.0 Pyra. Too much stick?
« on: March 12, 2015, 09:56:33 am »
probably little bit more hp will fix the problem?

wow how did we not think of that +salute for being a genius

No need for personal jabs. Everyone has their own opinions.

It's just that more than a half of this thread has been about the effects of the health nerf and reverting it.

Besides, I gave her an actual salute.

Salutes or not are a moot point. Feel free to pm me if you wish to further discuss this.

Onward thread!

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