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Messages - GrimWinter

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16
The Docks / Re: Sky Badgers Inc. Guild Recruitment
« on: May 23, 2013, 11:11:02 pm »
Loved the video you guys posted

17
The Lounge / Re: Occupations and Careers
« on: May 23, 2013, 10:04:20 pm »
Next to last year in high school (or whatever the exact equivalent in the US is), attending the really plain and boring Natural Science programme  :(
Second to last is Junior year here in the States :)
Thanks, and that's if your about 17/18?
16/17, last tear is Senior year and you're *normally* 17/18

18
The Lounge / Re: Occupations and Careers
« on: May 23, 2013, 02:34:15 pm »
Next to last year in high school (or whatever the exact equivalent in the US is), attending the really plain and boring Natural Science programme  :(
Second to last is Junior year here in the States :)

19
The Lounge / Re: Occupations and Careers
« on: May 23, 2013, 07:27:16 am »
Currently in high school, graduating soon then off to Platteville for Software Engineering

20
The Lounge / Re: Your first User name?
« on: May 23, 2013, 07:24:23 am »
Rockclimbe13/Rockclimber (can't even remember how I dropped the R. Probably a mix of lack of availability, name length restrictions, and creativity) from Diablo 2. Kept that name all the way until this year when I started using GrimWinter/GrimGlacies

21
Feedback and Suggestions / Re: Objective based game modes.
« on: May 22, 2013, 06:00:21 pm »
Good post, I do think the capture point game mode could use some changes.

Though I must say, when you mentioned that capture the flag... I can't help but imagine having designated flag carriers where you use the harpoon to grab the flag/balloon/objective and drag it back to the destination that way.

22
Hmm, guess that information was miscommunicated somewhere along the way. Thanks for clarifying

Don't you mean Clara-fying?  :D
You don't know how hard I had to resist doing that...

23
Just as a quick note, Muse does intend to do more kick starters for each phase of AM to get it properly funded

Actually, we never said that. We've said we'll have to seek out additional funding to get to our $500,000 target, but we don't intend to make anyone who's already Kickstarted Adventure Mode have to pitch in for another campaign. Everyone who's backed us for Adventure Mode is entitled to receive everything we release towards Adventure Mode using the "season pass" model, and we're not going to Kickstart each pillar separately now.

We'll continue raising funds through other avenues, like the PayPal store that will remain active after the Kickstarter campaign.
Hmm, guess that information was miscommunicated somewhere along the way. Thanks for clarifying

24
Feedback and Suggestions / Re: Icons!
« on: May 22, 2013, 02:00:38 pm »
Yeah I've just been launching through steam because of the lack of a desktop icon. Thanks for that one though Spoon, I'll probably download that now

25
Feedback and Suggestions / Re: New Clans Idea
« on: May 22, 2013, 01:59:24 pm »
Yep, I believe they said the next feature patch will just be having Clan Tags for now but they will be adding more of it as we go along :)

26
General Discussion / Re: What makes a good captain?
« on: May 22, 2013, 01:52:30 pm »
Another note as a captain, be open to suggestion and encourage your crew to call out EVERYTHING regardless of whether or not they think you know; the communication should flow both ways. When I gun or engi, I never shut the hell up for more than ten seconds. I work as my captains peripheral vision and keep eyes out for any sign of foe, our ally's position(s), and any ideas I might find staring at that map in the lull of action. Many, many captains appreciate the additional input, especially when I call out that Hwacha or Blenderfish on our six before he's in range to strand us in the sky.
Much agree with your whole post and I think this part is very important. Its better to call out something your captain may already know than to not call out something they may not. I feel a good captain (or anyone for that matter) should avoid the habit of saying something like "I know" when a call out is made. It makes others feel like what they're saying is pointless and begin to neglect making observations for each other, which in return causes more mistakes.

27
General Discussion / Re: What makes a good captain?
« on: May 22, 2013, 07:32:32 am »
Some things about a few of the captains I like flying with
- Pretty vocal about everything, explains what they want to their crew before and during game
- Doesn't get upset or frustrated in tough or losing situations, keeps their cool and doesn't try to play the blame game
- Coordinates with other captains
- Understands the ships they fly and demonstrates that in-game
- Another thing I appreciated in my earlier games was a few captains that had the patience to teach me as we played. If you're learning something every time you play with someone more experienced than you, they must be doing something right

28
Just as a quick note, Muse does intend to do more kick starters for each phase of AM to get it properly funded

29
I had seen it as "you pay and get all of the content as it comes out" which makes most sense to me, but I guess we don't know.

30
Feedback and Suggestions / Re: Spectator Button
« on: May 22, 2013, 07:17:12 am »
Yep, I've noticed you can't do this if the lobby is filled up and it feels kind of silly. Being able to click a spectate button would really help.

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