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Messages - Atruejedi

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76
Feedback and Suggestions / Re: Swappable engines?
« on: October 18, 2016, 09:29:24 pm »
Personally, I think they are full of it with that complaint. No one uses a spyglass to see what guns someone has on their ship.

[nitpick]
I use it to check out what awful loadouts my allies have brought (and sometimes my enemies if they're a Spire or Pyramidion). :-X
[/nitpick]

Nonetheless, I'm against this idea. I can't even consider it when the game is in its current state, especially with the UI barely explaining how shooting and flying mechanics work. Give me a general rebalance to weapons, ships, and ammunitions first.

77
Guides / Re: Zanc's Gunnery sheet
« on: October 15, 2016, 03:54:47 pm »
Good god. Numbers heavy indeed, but for all the nerds out there, this is gold, Jerry. Gold!

It sucks that we've lost another veteran with an interest in fostering the community. I really wish Muse would take note of just how many players have quit because of their poor decisions regarding balance and (often ignored) community feedback (though we're finally on our way to some Spire/Mobula/Squid changes and we're getting some re-purposed maps... but it might be too late :-\ ). The community in the past year has shrunken to dangerously low levels, but Muse's typical rationalization is, "Well, that's just life. Attrition. People leave." I reject that notion. I've played other games for years because I had no reason to quit. If a game is good, it's good. Muse is responsible for the fruit withering on the vine.

You should come to the Chaos Skirmish tonight at 9:30 PM EDT if you're just looking to have some non-competitive fun as a great finale to your career with GOI. Lots of cool cats hang out. Four matches of 4 vs. 4 with randomized crews, roles, teams, and special rules. If you're unfamiliar with the event, check out all the info here: http://steamcommunity.com/groups/goichaos

Sidenote: Have you heard of The Gun Range? I threw it together to show gun ranges/arcs with a variety of different ammunitions and I think it compliments your work well :)

78
Feedback and Suggestions / Re: 1400 Hull for Spire
« on: October 13, 2016, 01:31:33 am »

79
Feedback and Suggestions / Re: Heavy Clip Mines
« on: October 12, 2016, 04:44:33 am »
Allow heavy clip ammo to decrease the weight of the mine so that the mine will slowly fall out of the sky.

I assume you mean increase? Either way, cool idea. Therefore I doubt Muse will implement it.

What if incendiary mines looked like they were on fire or had a red texture.

Would be nice, but see above. I'm still waiting on team-colored mines (so I know when I can blame an ally ;D )

80
Community Events / Re: Chaos Skirmish this Saturday, October 8, 2016.
« on: October 08, 2016, 06:57:42 pm »
Full details on tonight's community choice rule sets here: http://steamcommunity.com/groups/goichaos#announcements/detail/608374844582025231

81
Community Events / Re: Sprocket League Cup
« on: October 08, 2016, 01:59:11 pm »

82
Community Events / Re: Chaos Skirmish this Saturday, October 1, 2016.
« on: October 02, 2016, 05:34:03 pm »
R.I.P. Lysanya's biggest fan.

I get it.

...

I hate it.

83
Feedback and Suggestions / Re: 4v4 paritan spawn
« on: October 02, 2016, 05:26:28 pm »
I think these spawns are atrocious. I think it would make more sense to have them sort of "stand off" in a line. Like this...

  A4-->    B4     C4     <--D4 
       
  A3-->    B3     C3     <--D3 
       
  A2-->    B2     C2     <--D2 
       
  A1-->    B1     C1     <--D1 

84
Stream 2 is actually here:

http://twitch.tv/wealleatbugs

I missed the first round :(

85
The Gallery / Re: How to Hack Spectate
« on: September 30, 2016, 02:58:12 pm »
Oh, Atruejedi? The 'x' in my name is not an X. It is an x. Please spell my name correctly in the future. I don't misspell your name.

Who are you? I don't want to ban you, I want to ban Xedeon.

86
The Gallery / Re: How to Hack Spectate
« on: September 30, 2016, 04:02:13 am »
#BanXedeon
#BuffSpire
#BanXedeon
#BanXedeon
#NerfGreased
#NerfBurst
#ChangeCharged
#AdaptTheMaps
#CanyonCantWait
#BanXedeon
#MuseCantRefuse
#BanXedeon

87
Community Events / Re: Sprocket League Cup
« on: September 29, 2016, 09:47:45 pm »
Ssssoooo... I'll assume the lack of signups means Skyball needs more work. Or am I missing something?

88
Dev App Testing / Re: 1.4.8 balance testing
« on: September 28, 2016, 05:33:34 pm »
Yes, against all logic and reason, all of the advice given on how to properly and rationally balance the Mobula is continually rejected out of hand because insane vertical mobility makes the Mobula "unique"... well, fuck that, move that "unique" aspect to the Spire, where it makes sense from a gameplay, lore, and aesthetic set of reasons.

Whoever is in charge of balance suffers from oppositional defiance disorder.

89
Dev App Testing / Re: 1.4.8 balance testing
« on: September 28, 2016, 01:30:42 pm »
Any Spire buffs coming to the dev app? Because I don't care what the data tells Muse, the Spire needs changes; the damn thing is a magnet for enemy fire, especially the devastating Hades. Gimme armor or hull buffs with increased vertical mobility. Make it the whirling death cannon it's supposed to be.

90
Feedback and Suggestions / Re: Prioritize large lobbies in matchmaking
« on: September 27, 2016, 06:11:18 pm »
I don't even remember the last time I played 2 vs. 2 because I find it completely unsatisfying compared to 3 vs. 3 and 4 vs. 4. Any time I play, I set up a 4 vs. 4 and get it filled with friends then open it to the recruiting queue. It fills and lasts hours and hours.

As a sidenote: making more maps 4v4 is the only sane thing to do

Thanks to our #AdaptTheMaps email campaign to Muse, Paritan 4 vs. 4 Deathmatch is a reality. But #CanyonCantWait! Help us get Canyon Ambush into VIP and 4 vs. 4 along with many other adaptations. Make it so #MuseCantRefuse. Read here: http://steamcommunity.com/groups/goichaos/discussions/0/357286663694545839/

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