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...with maybe a Skyball type warning of where the next point will be.
...but you can afford to have a ship be a dedicated flanker and do shenanigans without risking as much...
Disagree. I love flanking on Sepulcher and Dunes. It isn't a problem with the maps, map size, or game mode, it's a probably with a lack of experienced players in the lobby. Which is fine by me. I'm all about growing. I'll deal with it.
what
I think you misread or I miscommunicated. In my opinion, grouping up and personal decisions matter more the fewer ships there are, as you make a larger contribution. Larger ship counts let you have flankers without worrying as much about not being grouped up. Flanking is even more advantageous in 4v4 than 3v3 and 2v2, since you lose less firepower from your main fleet to have a flanker.
I'm not sure if you think that I think flanking is bad or something, but I love flanking. I have very average reactions and technical skill in all games, so I rely the surprise factor and flanking to make up for it.
...but you can afford to have a ship be a dedicated flanker and do shenanigans without risking as much...
Ideally to me, 3v3 would be the most common type of match in the game...
4v4s to me are like 32 person servers in TF2. They're sometimes fun, but you better like chaos spam, and feeling like you can't change the tide at times.
There's also the fact that half of the time they're running Crazy King, which I personally loathed as the most unfair and unbalanced gamemode (advantageous spawns, unintuitive plays heavily favoring anti-balloon builds)
...before Skyball took its place...
...and do not have a King of the Hill map, which is my personal favorite mode.
KOTH is coming to 4v4 , with the now renamed "Breach Occupation" map. The question is which of 3 reasons is responsible for the horrible mangling of suggested name and mode theme:
1 - They really insist on using a game mode themed name even though only 1 map will have the theme.
2 - We will soon be seeing the amazingly renamed "City occupation" and "Giant basket of sandstorms occupation" koth maps.
3 - They expect to be releasing more koth maps and want to start the theme with this one.
Things 4v4 needs to get beyond 'meh, at least it averages out the balance a bit'
-Something to make crazy king less of a scenic tour of the least scenic maps and more of an actual airship combat game.
-Some kind of fix to the inherent spawn camping of dunes and sepulcher
-Some medium sized maps
I'm not 100% sure about being forced to stare at a map vote for a minute unless it ends early if everyone votes. I personally like the ability to talk about the match in lobby shortly after it ends. Maybe an option to return to lobby view after voting?
Could be useful for telling how some captains pull off those insane maneuvers.
- First place team will receive: $200 total for the team (to be split by team leader's discretion,) title: Biggest Brass Bruiser, badge, and name an in-game AI.