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Messages - Atruejedi

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256
I'm really REALLY getting sick of this hand holding culture that just doesn't encourage people to step up and strive to improve.

I would typically agree with you, but this is a TEAM game... and one bad player effects EVERYBODY in the match, not just that new and/or bad player. If this were Mario Kart or Mortal Kombat, I'd say, "Screw you, if you're awful, that's on you. You're only losing for yourself." But Guns of Icarus is nothing like those games. A hand-holding culture is necessary to improve the game for EVERYBODY. You're being selfish, honestly. And that's fine. But don't expect the game to grow or the quality of the player base to rise. We're all in this together. Start acting like it and do some work. Otherwise, don't complain.

257
Though none can deny - how little time novices stay in the novice matches due to the current system, and seeing that they actually advice each other to tick-out the certain checkbox in matchfucker's options - is outrageous. Contrary to some opinions, staying in the fucking novice shows you - if not things you should know - at least things THAT SHOULD NOT FUCKING HAPPEN.

This. So this. Novices are not playing in novices matches (for whatever reasons) and are gaming the system to achievement farm and level up incredibly quickly. When offered advice, I'd say a third ignore you, a third listen, and a third are vehemently opposed to listening to anything you say because they're "just playing for fun." But it isn't fun to lose for your crew and team over and over again. I've met so many players that are levels 10+ (and even 20+!) who don't know even basic mechanics, like damage types, repair tool uses, ammunition types, use of the F buttons for rudimentary AI commands, the eyeball near the compass indicating visibility status for spots, and bringing spyglass as a pilot (yes, this is well-known to be my biggest pet peeve  >:(). Last night I think I received the same amount of reports as I did applause (three each IIRC). Something has to be done. ANYTHING has to be done...

Amusing anecdote: Last night poor MyklGuul crewed for at least two matches with a group of new players* who refused all advice, even from him, their stalwart engineer. Their hwacha Goldfish had a gunner with lesmok, greased, and lochnager ammunition (nearly all players "in the know" would not bring these ammo types for hwacha; spread that burst ammo gospel!) and his repair tool was a MALLET. Their engineer had a buff kit, chem spray, spanner, and kerosene. Their pilot had a spyglass, rangefinder, and moonshine. Needless to say, I applauded Mkyl for his plucky bravery. He was the only person capable of keeping the ship afloat. He failed, but not because of lack of effort.

Contrast that with Mazzic, who also deserves a shout-out, but while operating in completely different circumstances. He was blessed with a crew of three nubs who actually LISTENED and they performed incredibly well! They were on a flak Spire killing it! Von Stroker was the gunner and it was truly impressive to witness good scrubs at work. We all congratulated him and his crew... as they destroyed the previously described enemy flying with the thankless Mkyl...  :'(

*Pretty sure these were the people reporting me, even after their racial slurs and bro-ing

258
Community Events / Re: Cronus League Signups!
« on: January 09, 2016, 07:34:29 pm »
This point system is similar to the MMR system. It comes from the concept that more skilled opponents are worth more points, and less skilled is worth less. So if you have a match of a champion player against a novice, if the champion wins, they don't get a lot of points. However, if the novice wins, they earn a lot more points. There's a lot of variations on this type of system and it's present in many multiplayer games in one fashion or another.

You can consider it the evolution of the Hephaestus League. In that system, teams earned points for wins, regardless of who it was against. You could beat 10 novices or 10 veterans and it's still the same points. We want a system that gives value to the teams and also acts as a balancing factor.

So along with more skilled teams earning more points (the more you win, the more skilled you show yourself to be) we balance it by pairing the skilled and less skilled. This, ideally, will lead to some balanced matches which are more enjoyable to play and watch.


It's kind of like what Veteran Matches and/or GoIO MMR should be in the right conditions.

I'm satisfied with the explanation now. Makes sense. Thanks for indulging me!

As for match time I agree with Jedi 25 mins would be a lot better. Rushing players through matches caushes good players to loose.

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However, I can't justify increasing the match time regardless of how loose it makes you.

I disagree completely, but lololol

259
Community Events / Re: Cronus League Signups!
« on: January 09, 2016, 06:53:19 pm »
So week 1 points are going to be messy, there's no denying that. It's purpose is to start creating point differences, which it has done. The problem with the week 1 points is that the matches were relatively random. You might go against a team with 2000 combined points or 22000 combined points; and that makes a difference in what you can win.

From weeks 2-9, we'll be pairing teams in a high-low system.This will help create teams that have relatively the same amount of points. So you might have a team made of ships with 1000 points each (2000 total) or a team with 1300 and 700 points (2000 total). It's unlikely to be nearly that clean, but you won't end up in matches with a huge difference in combined points.

It may be adjusted at the first break to scale points for winning/losing to the point difference. For instance, if we do get teams that have a combined score much higher than anyone else, we may make it so that they can win less points, but are worth more points when defeated. We'll have to get more opinions on that.

But... why this system? Where did it come from? Why is it used? Has it been used before? That was my question ;D I feel a great disturbance in the force when I think of how this system might implode later... but this is my first tourney in any game, ever, so... you probably know better than me!

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As far as time goes, I can agree on the lobby time. It is short, but we don't want people forced to play GoIO for hours on end. Most tournaments have a lobby timer of around 3-5 minutes. This is because of past tournaments that had lobby time nearly as long than the matches themselves.

As for match time, nearly all of our matches finished well before even the 15 minute mark. Very few people enjoy a long drawn out sniping match where nothing interesting is happening. And again, we don't want people playing GoIO forever. Once more we look to past matches that have lasted ridiculously long periods of time and wasn't fun for anyone involved or watching.

I don't know, man. Changing the three minute pre-game to five minutes would be a minor but significant change. And changing the match limit from 20 to 25 minutes would be a minor but significant change as well. Some of the absolute best games of GOI are long as hell, but they're the ones that are WORTH it. GOI isn't a race; it's a marathon.

260
Community Events / Re: Cronus League Signups!
« on: January 09, 2016, 06:30:25 pm »
After day one: Hate the 3 min timer in lobbies it should be 6 mins and a 20 min match timer ugh god terrible!

Three minutes is WAY too little to actually strategize and think. Did anyone see PANIC's third match on Clash at Blackcliff? Our ally advised us to take a long range side on our Galleon and I obliged him in the name of teamwork, even though it's definitely not my typical play style. I usually have a heavy carronade and a hwatcha on each side, but when the referee announced we had FIVE SECONDS before the match began, I opened up the ship loadout and accidentally replaced the hwatcha with a lumberjack instead of replacing the carronade  :-\ . I was hoping we'd win and it would be the new meta ("Pop a balloon at any range!") but that didn't work out  :D . And the 20 minute match limit isn't any fun. It doesn't encourage strategy, it encourages recklessness. Making it even shorter would be WORSE :(

But anyway, my motley crew of rag-tag rogues enjoyed today immensely and look forward to fighting again next week  8)

I do have a question, though. Can someone explain the rational behind how the point system works? I understand HOW it works, just not WHY it works that way. My crew won two of the three matches and it makes me sad we "only" have 1080 points. Not that any of us care, honestly, we were just happy to be participating! Shout out to Areus for the peer pressure to sign up  :)

261
Community Events / Re: Cronus League Signups!
« on: January 08, 2016, 05:27:45 pm »


I felt like we needed a graphic as well.

So matches begin tomorrow at 2 PM EST. When do my crew and I play? With whom are we playing? Against whom are we playing? I feel out of the loop and need to get this info to my peeps!

262
Feedback and Suggestions / Re: Hwatcha suggestion
« on: January 08, 2016, 12:02:27 pm »
I fought an enemy team of two galleons with eight hwatchas on Labyrinth last night, and not for the first time. It was a sweep for them, 450 to 0. I'd love to hear of a proper way to fight this absurdity beyond having a Goldfish, a heavy carronade, and a prayer; even then, you have to get "on their level" to attempt to capture the point. They made the initial capture, and it was over after that. We had no hope of ever capturing, let alone getting a kill in static, cramped quarters. The ubiquity of the hwatcha on nearly every Galleon I encounter is indicative of its disproportionate power and ease of use over the other heavy guns. It's even worse on King of the Hill maps.

We nearly all agree that something must change.

263
If you guys really want to get rid of the "problem" of Novices, just get Muse to stop selling the game. Then there's no way a newbie can buy the game, skip the awful tutorials and/or have no other Novices to play and learn the basics with, then "ruin" the game for all you vets.

There's no problem with novices playing the game and ruining it for veterans; the problem is novices piloting the ships when unprepared and unready and ruining the game for everybody in the lobby. Damning his team to lose over and over again as he is bounced from side to side in a lobby and passively stacking the matches in the other team's favor...

Last night a guy named ChildishRambino was playing with me and his friend, who was absolutely new to the game: zero matches played. A fairly new captain himself, he's played with me before and knows I'm a good teacher when I have willing learners, and he dumped her into my lap / onto my ship in order for me to teach her the game. I asked if she played the tutorial. She, of course, did not, and admitted it, so I went over the basics with her and, lo and behold, she played all evening and did a GREAT job (for a scrub, of course ;D). She freely admitted to being overwhelmed at the beginning because the game is something that needs to be learned; information must be shared, for everybody's benefit. I think, as a human being (and not just one who plays video games), it IS the job of those who have experience (read: veterans) to pass on that knowledge to those who do not (read: nubs). To do otherwise is selfish and lazy.

We are a community; a community of gamers. We must do what is best for the community. What is best for the community? To prevent new players from piloting ships when they are not yet prepared to do so. I'll gladly sacrifice some newbie freedom for some lobby security. The needs of the many outweigh the needs of the few, or the one...

https://www.youtube.com/watch?v=Xa6c3OTr6yA

(excuse the video quality...)

264
Off topic to the original post, but on the subject of Goldfish as a teaching ship, I think it's great. I've never had problems with it. Tell one engy to repair the right/bottom of the ship (turning engines, hull, right gun, front gun) and tell another engy to repair the left/top of the ship (main engine, balloon, left gun, front gun, hull when absolutely necessary). Just put interesting guns on each side and actually use them. Give the gunner a spanner. Have the gunner help the hull when red, have the engies help the front gun when red. I usually put a gatling on the right side near the hull and a flamer or carronade or banshee on the left side. Have the gunner fire the front gun, then phoenix claw to the left to use the right gun, back to the front gun, phoenix claw to the right to use the left gun... everybody gets some action :)

265
Community Events / Re: Cronus League Signups!
« on: January 05, 2016, 11:55:05 pm »
PANIC Team.

I just realized I have 5 minutes to sign up. SIGNING UP NOW!

266
I'm at my breaking point. I don't fly in a clan. I don't stack matches. I purposely break up stacks in an attempt to make matches more fair and more fun. I try to keep people in the game. And I have a long line of nubs following me around all the time. But despite all this, I cannot address the biggest issue in this game, in my been-around-way-too-long-and-played-way-too-damn-much-with-all-types-of-players opinion: NEW PLAYERS PILOTING SHIPS!

This is the absolute BANE OF THIS OTHERWISE GOOD GAME. Tonight was more absurd than the typical absurdity. Three on three matches, over and over again, where there was ONE novice level 1 pilot who didn't speak/type/read and readied up immediately with awful loadouts on his person and his ship and had no freaking IDEA how to play. Why does Muse allow this to happen? It punishes EVERYBODY, especially ME! :'(

My proposal is simple and would be effective:

REQUIRE PILOTS TO BE A CERTAIN LEVEL OF ENGINEER AND/OR GUNNER.

Nearly all problems in the game are almost instantly solved. Player retention is increased. People have to WORK to pilot and LEARN to play the game. I've brought this up to Muse before in the fireside chats, and they pay me lip service and say they'll "look into it." But nothing changes. People buy the game, they play for a day, they have AWFUL experiences, and they never come back.

Let's pretend Muse WOULD implement minimum requirements. What do you think they should be? I would say you have to be at least NOT a novice as engineer AND gunner. Once you hit level 8 gunner and level 8 engineer (especially engineer), you are free to try to pilot. At this point... I'm so near the edge of just giving up. I've tried hard to give people good experiences in this game, and despite the random applause I got tonight, it doesn't make up for the reporting and the frustration when Muse could EASILY make a POSITIVE change to their game with MINIMAL effort.

Phew. That was a lot of caps. I hope you appreciate my rage, and I'm certain most of you have had the exact same experiences. You can only break your own butt so many times in an attempt to carry the team before you can't deal with it anymore. And even IF you DO carry... then the nub pilot on your team THINKS HE DID WELL! Ugh! So, you know my thoughts: level 8 gunner and level 8 engineer in order to pilot. What would YOU propose?

I need a drink.

267
Feedback and Suggestions / Re: Muse, Please Stop the Youtubing
« on: December 15, 2015, 10:42:11 am »
http://www.twitch.tv/atruejedi

I should be streaming tonight... so tell your friends if they wanna see The Best Captain Everâ„¢ in action to tune in! The good news is that it's smooth and sounds good. The bad news is, because of all the power required to encode the damn thing, I can only play comfortably and Stream at 480p... so just pretend GOI was released for the Nintendo Wii. 8)

The debate is at 8:30 pm EST and should last until 10:30 pm EST. My ex girlfriend is coming over and drinking with me while watching it, so if I DON'T pop up promptly at 10:30... pretend (incorrectly) there's a good reason as to why.

Erm, apparently I can't tag my channel with Guns of Icarus Online... only Guns of Icarus or Guns of Icarus: Alliance. So I chose normal, old Guns of Icarus... I hope that's okay.

268
Feedback and Suggestions / Re: Muse, Please Stop the Youtubing
« on: December 14, 2015, 06:09:29 pm »
Here's a brief intro to setting up OBS for streaming
https://youtu.be/ApZ0Wyo3B50

Cool, man, thanks for the primer. I've dove into this in the past couple hours and am tweaking things for smooth sailing, both on my computer, with the stream, and in the skies. If I can get it working well before tomorrow night, I'll stream after I watch the Republican Debate because I'm gonna be absolutely flooded with booze. Adds to the entertainment factor :D

269
Feedback and Suggestions / Re: Muse, Please Stop the Youtubing
« on: December 14, 2015, 03:30:23 pm »
I've been told to stream gameplay literally hundreds of times while playing GOI. Tell me how to do it, and I'll do it. I am skilled, entertaining, witty, and foul-mouthed. I've taught countless new players how to not suck. I have a webcam, a good microphone, and a decent computer. Enable me and I will spread the gospel that is Guns of Icarus Online. I will be better than the garbage videos put out on YouTube.

270
Feedback and Suggestions / Re: HARPOON GUN
« on: December 04, 2015, 01:19:05 pm »
Yeah, BlackenedPies' video mythbusts all this nonsense hearsay about it automatically reeling in or some undocumented "right-click to reel in" feature. At this point, it's just a wonky tether no one seriously uses (but many flippantly use).

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