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Feedback and Suggestions / Re: The Everyone Think Really Hard And Make Rangefinder Useful Thread
« on: February 25, 2016, 08:13:42 am »QuoteThis would essentially make 1 rangefinder "spot" for the entire team. I don't like that. Imagine a 3 vs. 3 or a 4 vs. 4... one rangefinder can give all those players this info? "Overpowered." I like the one-per-ship idea.Did you read my footnote - what do you think?
Still against those footnotes as well. Too much info
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I like this idea, but it's already in the game (get ready for incoming secret about a stupid feature) - if you enable tutorial text the relevant components on enemy ships are hi-lighted and blink as soon as you get in range. Also I think that the range finder does this currently anyway with a x on the reticle.
What!?! h4x!!~!~!!1`11 Muse needs to FIX THIS!
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I really don't see why this would make people take more than 1 rangefinder per ship. Also I don't see why that would be a bad thing if they did - what if the gunner was the only person with a spyglass and both engineers had range finders - the gunner is the person with the most free time to spot ships I think it would be pretty cool if people played like this.
Captains get this ability for free anyway, in the latest patch captain mark even shows where the ship is off screen with a floating arrow indicator! (OP OP)
This IS OP... it negates the point of the crew using the spyglass at all (beyond for map marking for allies; screw 'em, right?). A captain should have to depend on his crew to spot, for better or worse.
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All it would do is let you point out the location of the ship to your own crew (teamwork required) for them to spot it which shows its location to the rest of the team (teamwork result). Note the ship will not appear on the map if you mark an unspotted ship with rangefinder, the ship will only be rangefinder marked for a few seconds, and it will not appear to the ally ship at all.
I don't think this would "dumb it down" (what great powerful advanced effect do you think the range finder brings, even with my suggested changes?) but only make it appealing to the crews that want to use it. I know for a fact my team would ignore the rangefinder if it left a crew member without the ability to mark a ship to other players on the team, no matter what information it showed about enemy ships. (this is the biggest reason it's bad to take a rangefinder currently!) Are we too dumb to use the range finder, or smart enough to realize it's crap if it takes away a crew members ability to spot at all?
Spotting position is just too important and not having it at all on one player is very bad - one player spotting a ship can have a serious effect on the outcome of the battle, just think how many times that one player on your team spotted that metamidion right behind you and saved your ass. (I can think of a veteran player who thinks spotting is so important that he would always take spyglass as pilot before they added the captain mark ability)
I thought about it and I changed my mind. You're right. I'd be okay with the rangefinder providing a temporary spot of, say, 5 or so seconds, to allow the person who is actually carrying the spyglass to apply a proper spot.
Give range finder a type of captains mark. Once marked then range info is available if ship is spotted by spyglass.
Make range information available to the ship with rangefunder until spot from any spyglass is lost. This requires each ship to have their own rangefinder
This would make it viable. Only problem is now there are three types of bracket systems used to denote a marked ship
All good ideas. I think these are the best that you presented.
I'm in complete agreement with all this. Make the "rangefinder spot" a classic crosshair, like the heavy ammunition icon, and make it disappear once properly spotted by a spyglass user.