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Topics - Atruejedi

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16
Feedback and Suggestions / Obligatory Revised Hitmark System Feedback Thead
« on: February 23, 2016, 09:29:51 am »
I created this thread so that, instead of inundating Muse with emails about the new hitmark system, we could just discuss it here and see how everybody feels. Full disclosure: I hate it.

The old system involved three variables for hit markers: Size, color, and ... filled-in-ness.

  • If a hit marker was filled in, it was yours. If a hit marker was an outline, it belonged to an ally.
  • If a hit marker was big, it was effective. If a hit marker was small, it was ineffective, and you knew to aim elsewhere.
  • If a hit marker was white, the component was online or the armor was up. If a hit marker was red, a component was destroyed or the armor was down.

This was a good system! A VERY GOOD SYSTEM! A great system to explain to new players how the system worked! The problem, in my opinion, was that Muse did a poor job explaining it. I've explained to countless (hundreds, at least) new players how the hit marker system works, and the typical response I get is, "...Oh. Well, that's easy! Thanks, I didn't know that." And then the problem is solved, one new player at a time.

Now? There are only two variables involved in the hit marker system.

  • If a hit marker is red, it belongs to you. If it is white, it belongs to a crew mate.
  • If a hit marker is a "large" X, it is doing effective damage. If a hit marker is a TINY PLUS, it is doing ineffective damage and is nearly impossible to see, especially on a red map like Canyon Ambush.

I feel like this is a huge step backwards, and, while the patch has only been live for a few hours, I've heard nearly universal negative feedback in relation to it in-chat and in-match. Tomch tried to defend it by saying he saw what Muse was trying to accomplish, but I can't agree with him ;D

So... commence feedback. I'll get my pitchfork.

17
Feedback and Suggestions / JonTron plays GOI...
« on: February 07, 2016, 05:42:34 am »
https://www.youtube.com/watch?v=ktDBsEiVeac

How does this even help? Seriously. Disgusting. I LOVE JonTron, but this doesn't make people want to play the game! And Muse supposedly PAID him to release this!? Why bother!? Goodness...

18
I'm at my breaking point. I don't fly in a clan. I don't stack matches. I purposely break up stacks in an attempt to make matches more fair and more fun. I try to keep people in the game. And I have a long line of nubs following me around all the time. But despite all this, I cannot address the biggest issue in this game, in my been-around-way-too-long-and-played-way-too-damn-much-with-all-types-of-players opinion: NEW PLAYERS PILOTING SHIPS!

This is the absolute BANE OF THIS OTHERWISE GOOD GAME. Tonight was more absurd than the typical absurdity. Three on three matches, over and over again, where there was ONE novice level 1 pilot who didn't speak/type/read and readied up immediately with awful loadouts on his person and his ship and had no freaking IDEA how to play. Why does Muse allow this to happen? It punishes EVERYBODY, especially ME! :'(

My proposal is simple and would be effective:

REQUIRE PILOTS TO BE A CERTAIN LEVEL OF ENGINEER AND/OR GUNNER.

Nearly all problems in the game are almost instantly solved. Player retention is increased. People have to WORK to pilot and LEARN to play the game. I've brought this up to Muse before in the fireside chats, and they pay me lip service and say they'll "look into it." But nothing changes. People buy the game, they play for a day, they have AWFUL experiences, and they never come back.

Let's pretend Muse WOULD implement minimum requirements. What do you think they should be? I would say you have to be at least NOT a novice as engineer AND gunner. Once you hit level 8 gunner and level 8 engineer (especially engineer), you are free to try to pilot. At this point... I'm so near the edge of just giving up. I've tried hard to give people good experiences in this game, and despite the random applause I got tonight, it doesn't make up for the reporting and the frustration when Muse could EASILY make a POSITIVE change to their game with MINIMAL effort.

Phew. That was a lot of caps. I hope you appreciate my rage, and I'm certain most of you have had the exact same experiences. You can only break your own butt so many times in an attempt to carry the team before you can't deal with it anymore. And even IF you DO carry... then the nub pilot on your team THINKS HE DID WELL! Ugh! So, you know my thoughts: level 8 gunner and level 8 engineer in order to pilot. What would YOU propose?

I need a drink.

19
Feedback and Suggestions / Please make rematch the default option
« on: November 04, 2015, 06:05:09 pm »
I simply cannot tolerate this situation anymore without a public whine/complaint/rant:

Following the completion of a match, please make the vote to rematch the DEFAULT option. Or change the wording and make people vote AGAINST rematching.

So many good lobbies and close matches end abruptly because of newer or lazy or urinating players not realizing how important it is to vote. And the voting results always seem to fail by one or two votes, which is extremely, EXTREMELY FRUSTRATING. Did the match end in a clean sweep for one team? The lobby would have been ship-scrambled and balanced in everybody's favor after a successful rematch vote. Few seem to realize that.

EXERCISE YOUR RIGHTS! Our fore-mothers and fathers fought for our suffrage! Don't squander their sacrifices! Don't perpetuate a broken system!

Please express support for this idea if you agree. That is all. Thank you.

20
Feedback and Suggestions / I had a dream... about a shovel...
« on: October 28, 2015, 07:14:23 pm »
Oh, hi.

Today I took a nap. During the nap I dreamed about playing Guns of Icarus Online. While "playing" in the dream I hit the hull with a shovel. "Huh?" I thought. "This doesn't belong here. I need to repair the hull. This shovel isn't going to do the job... WE'RE ALL GOING TO DIE AND IT'S GOING TO BE MY FAULT. ALL MY FAULT."

When I awoke later, I realized... maybe I could rationalize this shovel into the game. Many times, when gang-banging the exposed hull of a ship with team mates to repair the armor, some jackanape will accidentally use a spanner on the armor and the hull armor will go down again immediately because of the cooldown time, albeit how short that cooldown time is. Or sometimes I'll mindlessly mallet an engine that was missing only a pixel of health, only to then be forced to wait all those precious seconds to repair it again. Well, I propose...

A SHOVEL. And that shovel digs up and tosses away a portion of the cooldown time! It would obviously be up to the developers to figure out exactly how to implement it, but I think the idea is unique and merits consideration (pending balance, of course).

Stupid? Genius? Absurd? Possible? How could it be implemented? Do you dig the idea? Do you dig puns? Plant your comments below.

P.S. Oh, and while I'm here... go check out my Mighty Pirate Voice Pack in the Workshop, and if you like it, vote yes  ;D

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