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Messages - Ariden

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16
The Pit / Re: Ban the User Above You
« on: May 11, 2014, 06:52:37 pm »
I ban Rigatto for continuing a joke that has gone on for so long that it's old now.

17
General Discussion / Re: gun runner theme
« on: May 10, 2014, 07:31:01 pm »
Does this mean Boarding is the Half Life 3 of GoIO?

18
The Gallery / Re: Tournament Logo
« on: May 10, 2014, 07:29:15 pm »
Dutch, I know we are good friends but I have to strongly disagree. Sammy's undoubtedly takes the lead. +1 for dedication which resulted in the masterpiece it is today.

19
The Gallery / Re: Tournament Logo
« on: May 06, 2014, 05:35:40 pm »
Just to give Tanya some competition ^^



Just... you know... check if I spelled hephesomething correctly.

+1

Also, 3.2

20
Feedback and Suggestions / Re: Ship Cosmetics Wishlist
« on: May 02, 2014, 09:12:06 pm »
White dye, such as that of the original mobula.

21
The Lounge / Re: Modern Airships
« on: April 20, 2014, 04:01:32 am »
- Impeccable graphics.
- Cool design.
- Guy on the second picture looks like he's trying to do the Michael Jackson.

Ariden approves.

22
General Discussion / Re: The ol' girl says hello
« on: April 20, 2014, 03:49:13 am »
Hello, I'm Ariden.

As a brief introduction, I am ruthless sky captain with a love for all things soft and fluffy. Sometimes you will see me dodging and whooshing around in my deadly Squid, and other times you will see me flapping my arms around and joking about tacos and Mexicans.

Hope to see you in game!

Oh, and http://i.imgur.com/b1Rcb.jpg
'Cause we get to be buddies now.

23
The Lounge / Re: The Riggatto mine
« on: March 26, 2014, 08:27:13 am »
That music.

And yeah that was amazing. Spot-on. I would never have seen it without that red circle. Good work Rigatto!

24
The Lounge / Re: The most glorious Quotes ever
« on: March 15, 2014, 02:46:54 pm »
Quote
I'm pretty sure Tropo, who is level 12/13/14, has probably played at least twice as many games as you coldcurse. Check who the poster is before you bring up experience.

Just resurrecting the gems from the past, Sunderland.

25
Feedback and Suggestions / Re: Corner CAM or MINIMAP
« on: March 12, 2014, 10:31:13 pm »
Hmm, good points Coldcurse. However I have a few questions about the points you make.

I know you value communication as I have seen from reading your previous posts however some thing you don't seem to understand is that the captain requires self-assurance and direction in order to fly confidently. The captain often makes the critical decisions and plans: rather than having someone on their crew scream "TURN LEFT, THERE'S ANOTHER SHIP BESIDE US!" It is the captain who uses logic and planning, and although the crew members can participate (of course), they are ultimately and usually not the ones who follow the decision-making process. I'm not sure if you have been in a real competitive match such as us SAC members have, but this is a perfect example of decision-making being key among the captains. We gather everyone in a party HOWEVER it is only the captains who are allowed to speak - and the crewmates only under strenuous conditions. Why is this? Because crewmates are mostly specialized, not in captaining, but in engineering and gunning. It is the captains who have experience, who know what to do under what conditions. It is the gunner who knows what ammo to bring for a certain gun. It is a engineer who knows what to buff and what to fix with priority.

Moving on. You seem to think that a mini-map would consist of exactly the same that a normal map pressing the M button would consist of. My suggestion is that the mini map wouldn't consist of tiny dots you would need to squint to see. Rather, it would contain a basic overview of the map where the ships are obviously shown and can be easily detected to the naked eye. Secondly, you seem to think that a minimap would be able to show every ship at all times. A minimap would show only the ships that are spotted. I'd appreciate it if you would consider a redesigned map as an additional implement to the game.

Also, in response to GreyT - and this is just a suggestion - perhaps there can be an option where you can disable it on and off as the ratio of captains who think it is a good idea is 50/50? Personally I would love to give it a try, it is not needed in my case however I can see that it would be useful to save time. Obviously a plan can be previously made by pressing M, but in a situation where you are actually attacking the enemy it is good to know which way their ships are turning, as I have been in many encounters where a situation has changed in the blink of an eye and I was too distracted with helm tools and such to realize it.

Quote
As this is now a flamer topic, I think it's time we all asked for this to just get closed.

Please do not presume such things, obviously this topic got off on the wrong foot but I think Tropo has made some very insightful posts and I would love for other players to consider them, rather than people trying to mock him for his attempt to help this be a better game. Thank you!

26
Fun comes from winning with the most challenging choices.

27
The Lounge / Re: What Makes GoIO Different?
« on: March 11, 2014, 10:04:17 pm »
Oh, and the second question. I feel like it could go places, maybe not BIG BIG places but enough places to touch enough people and create a community that is so strong today. But the new co-op thing might take people away from playing the same way they used to and this might cause a little dip in GoIO itself. I don't know.

But then again, I don't know a lot of stuff.

Here have another animal gif: http://i.imgur.com/mdM3MYK.gif.

28
The Lounge / Re: What Makes GoIO Different?
« on: March 11, 2014, 10:00:02 pm »
GoIO was introduced to me by my best friend, who used to play it together with his buddies. I jumped headfirst into it, determined to prove that I, a girl, could become better at a video game than 4 guys put together. Naturally.

Now before I started GoIO I played a game called RuneScape for (*counts fingers*) 8 years. Four of those years I spent in a minigame named Barbarian Assault, which focused entirely on teamwork. This teamwork created something that can be found in any game that requires great amounts of working-together-ness. And that's a bond.  A bond between a whole bunch of 'pros' who keep coming back day after day to play with the same people they played yesterday. And because of that we became the best of friends (cue "imagine me and you, I do" to start playing).

Eventually I quit RuneScape (successfully, after about 20 attempts). And then I downloaded GoIO after wandering directionlessly around the Internet for a few months.

I stuck around the first few months because of competition. Being considered 'one of the best' in Barbarian Assault brought this stubborn attitude about. GoIO was one of those games where you could hang around the lobby and show off your levels, and people would go 'woahhhh that's a level 8 (levels were different back then), better jump on his ship!' I wanted this. Recognition, admiration, everything I had in RuneScape. I was a conceited penguin. I still am. Bow to me, young padawans. *awkward pause*

Anyway.

One beautiful, sunny day (who am I kidding, I don't even know what 'sun' is) I found myself in a match where people were using their mics (I usually played with the beginners before, so I could learn the game before I hung out with the experienced people). Specifically, I played with the Ducks who were Vatic - when he was still a duck - and another guy with a British accent who doesn't play anymore - his name also started with V, but I can't remember it for the life of me. They were totally drunk. And utterly hilarious.

And that's when I realized that this teamwork-centered game was just like my old one.

So I went out in search of friends. GoIO friends because, who needs real friends anyway? I started using the mic. Being incredibly shy, at first I could manage only to choke out a few 'testing's and maybe I could squeak out an 'okay' to an order. I also began leveling up and was able to play with higher levels, who were more liberal with their mic usage.

And then I met Tropo and some other people who don't play anymore and I became who I am now and I don't care so much about competition but rather friendship and teamwork and that's why I keep playing. Cut short because who reads this anyway?! I know you will Redira and thank you for sympathizing with me, here have a cute baby and a dog: http://i.imgur.com/4a8OVzb.gif.

29
The Pit / Re: The Wall [v1]
« on: March 11, 2014, 09:15:19 pm »
Umm, can I still choose a number between 1 to 4?


4.

30
The Pit / Re: First Thought Game
« on: March 11, 2014, 09:09:50 pm »
I'd copy and paste that and try to make it bigger so that I can understand what it's saying, but I'm far too lazy for doing that. Oh wait, my brain just did some thinking and realized it says 'this small?' I think it overheated, that's enough puzzle solving for me today.

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