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« on: October 25, 2013, 07:54:25 pm »
Yeah in the Dev's fireside chat, they definitely didn't like the idea of putting a level cap on a match when setting it up. They really want to distinguish between skill level and community level. Skill level is measurable, but they said specifically they don't like the idea of discriminating based on skill level. They would be much more up to distinguishing based on your level of cooperation, as in how well you coordinate with others, if you are a team player, ect. The problem is, there's no way to quantify this value.
I suggested making the level caps be above 100 matches played only, still not a perfect solution, but way better than drawing a line at a person's level, and definitely way easier and more feasible than creating an advanced algorithm to measure a players skill and put people together against equally matched players. Regardless, the Devs said they didn't really like the idea of segregating, so most likely nothing is gonna come of this any time soon. The only solution is to just be aware of other people's game experience and try not to ruin other people's fun.