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Messages - Kira Wa Nai

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The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: March 01, 2020, 02:36:23 pm »
[20:57]
D.lo-res:
   and we can have an afterparty no matter what happens
   play some minesweeper together

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Community Events / Re: Sunday Community Skirmish #240 (24th March)
« on: March 24, 2019, 12:15:33 pm »

The Pomelos signing up!
Contacts: Sundstrom, Helfyre
Preferred maps: Paritan Rumble, Northern Fjords

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Community Events / Re: Sunday Community Skirmish #240 (24th March)
« on: March 24, 2019, 12:12:33 pm »

The Intense Ducks signing up!
Contacts: Rensen, Kira Wa Nai
Preferred maps: Canyon Ambush, Derelict Deception

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Community Events / Re: Sunday Community Skirmish #239 (17th March)
« on: March 17, 2019, 01:59:49 pm »

The Intense Ducks signing up.
POC: Rew., Kira Wa Nai

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Community Events / Re: Sunday Community Skirmish #236 (24th February)
« on: February 24, 2019, 05:54:33 am »

Sundströmming Tasting Party signing up!
POC: Sundstrom, Kira Wa Nai

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Community Events / Re: Sunday Community Skirmish #235 (17th February)
« on: February 16, 2019, 03:42:29 pm »

Sundströmming Tasting Party signing up!
POC: Sundstrom, Kira Wa Nai

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Community Events / Re: Sunday Community Skirmish #218
« on: September 06, 2018, 06:55:13 pm »

Glowwater Thralls signing up!
Contacts: Skrimskraw, Kira Wa Nai

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Slightly More Ambitious Crossover signing up.
Contacts: Ightrril, Kira Wa Nai

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Community Events / Re: Sunday Community Skirmish #215 (12th August)
« on: August 11, 2018, 08:45:01 pm »


An Ambitious Crossover signing up.
POC: Guras Oguras, Kira Wa Nai

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Community Events / Re: Sunday Community Skirmish #209 (1st July)
« on: June 30, 2018, 07:50:00 am »
Fancy Fancy signing up.
Contacts: Dementio, Kira Wa Nai

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Community Events / Re: Sunday Community Skirmish #205 (June 3rd)
« on: June 03, 2018, 07:20:32 am »
Fancy Gopniks signing up.
Contacts: Kira Wa Nai, Dementio

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Team Name: Northeastern Trading Company
Contacts: Raging Geek, Captain Scrobeard

13
Richard did some theorycrafting and found a new damage combination that might suit our intentions pretty well.

Direct damage from 100 Impact to 70 Shatter.
Secondary damage from 70 Shatter to 112 Impact.

This will change the behavior to break light guns with 1 direct hit, while taking 3 AOE hits. Hitting a component will no longer block Impact damage from hitting the hull.

This has been added as the second possible testing setup on Trello: https://trello.com/c/vg1ndrRX/34-carro-mkii

14
now that I think about... I don't think this post was relevant to the thread...
Oh, trust me, it is more than relevant.

PC is in a bit of a crisis, so healthy discussion is very much needed. This thread is one of the ways to make it permanent and available to everyone.

The counsel, in its current state, has no vision of the game - neither their own or forced onto them by developers.
The feedback feels ignored. The Seraph was added into the game despite being able to disable galleon in three shots. It was told many times that it was overpowered, but it made it into the game.
The competitive community is mostly uninvolved in the testing. This might be mismanagement, this might be the comp guys slacking, whatever. I have yet to see a full crew from a competitive clan on the test.
Organization is a bit of an issue. Internal Polaris testing used 1v1 practice lobby, checklist of things to test, player signup form and a feedback form.
The counsel and the testing feature a very heterogeneous pool of players. This reduces our ability to properly separate feedback and balance concerns.

The testing we conduct is not nearly enough in quantity and lacking in quality due to the problems I listed. We test many things at the same time, do two hour-long testing sessions, where a third of the time is spend herding people to actually pick the right thing, then just stuff feedback into the game chat or discord. This can and has to be improved.

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That was my impression and the reason I stopped being involved. Say what you want but with Atruejedi it was very organized and worked towards specific goals, and I'd even go as far to say that 90% of actual progress was because of Jedi. Now it's constantly off topic and the most vocal member / de facto leader stated he's not interested in balancing the game. Management is key

Jedi had a vision. We, apparently, don't.

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