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Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: January 08, 2014, 01:21:54 am »I'd already said I'd stop arguing because of the general consensus. I don't think the consensus of a bunch of veterans who clearly want to brag about their skills is as powerful as you do though.What? I'm terrible on a heavy flak; I just think it makes logical sense to practice gunning to more accurately predict where your shots will go, as that's kind of what gunning is about. How about instead of dismissing opposing viewpoints as "veterans clearly wanting to brag," you take them for what they are: opposing viewpoints.
I understand and agree that balance is usually more important than realism/game feel, but this is taking a butcher knife to a scalpel problem.Yes, balance is always more important than realism, which is why more or less everything in the game doesn't make any sense realistically speaking. Sorry, but "it has two barrels" isn't an argument for changing game balance. How much of a chance have you given this change? Most of the people who have been playing consistently in the past year seem to agree that the heavy flak and lesmok ammo are (finally) in a good place. And that's not me saying your ideas aren't worth as much because you've been away from the game—because that's certainly not true—I'm simply saying Muse didn't make these changes lightly. The flak and lesmok ammo have been the center of numerous debates, and I think you're discrediting Muse for updates that they have been extremely careful with simply because it's different from how it used to be, and it's not in line with the fact that the gun has two barrels.