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Messages - DMaximus

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331
The Pit / Re: Burning Skies Saloon Discussion
« on: May 16, 2013, 02:27:08 pm »
Also, you have to admit it's interesting.

I've certainly read worse. The cohesiveness is surprising, given the multiple authors.

Don't forget the side missions!
I do have to get some work done at some point.

332
The Pit / Re: Burning Skies Saloon Discussion
« on: May 16, 2013, 01:15:19 pm »
Anyone care to tell me why I read through all 98 pages of the RP thread?

Oh wait, I'm at work. That explains it.

333
This may have been mentioned already, but a possible solution/addition that seems interesting to me might be to add some gunner class items that function similarly to pilot items. Things like a scope that provides some level of zoom to any gun or various kinds of contraptions that increase turning radius or speed in various directions (Like phoenix claw and hydrogen for guns). If they need some detriment they could do some DOT to the guns like most pilot items.

I envision it taking up one of your 3 ammo spots, so your load out would be something like Heavy, Greased, and STEAMPOWERTURNER3000. I'd avoid anything that directly changed the damage output of the gun itself or had similar effects to the ammo types, since stacking that with special ammo could be difficult to balance.

Any other class could still take them, but it's more likely you'd take them as a gunner since you have enough slots for both ammo and a gunning tool. It seems like a solution that makes the extra gunner slots more useful instead of just giving them an ability bonus or gunner-only items.

Anyway, that's just some random thoughts I've had on the subject.

334
The Lounge / Re: Most Ridiculous Things You've Done
« on: May 02, 2013, 03:05:28 pm »
I regularly end up marking ships while plummeting off of mine. It's usually a case of "I just need a few more inches past this gun to mark that low flyer" and not actually having those inches. I imagine I'll eventually learn not to do so, but for now at least it's amusing.

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