333
« on: May 13, 2013, 02:12:23 pm »
This may have been mentioned already, but a possible solution/addition that seems interesting to me might be to add some gunner class items that function similarly to pilot items. Things like a scope that provides some level of zoom to any gun or various kinds of contraptions that increase turning radius or speed in various directions (Like phoenix claw and hydrogen for guns). If they need some detriment they could do some DOT to the guns like most pilot items.
I envision it taking up one of your 3 ammo spots, so your load out would be something like Heavy, Greased, and STEAMPOWERTURNER3000. I'd avoid anything that directly changed the damage output of the gun itself or had similar effects to the ammo types, since stacking that with special ammo could be difficult to balance.
Any other class could still take them, but it's more likely you'd take them as a gunner since you have enough slots for both ammo and a gunning tool. It seems like a solution that makes the extra gunner slots more useful instead of just giving them an ability bonus or gunner-only items.
Anyway, that's just some random thoughts I've had on the subject.