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Messages - Nietzsche's Mustache

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will be there! PoC: Nietzsche's Mustache and Infinity Omelette

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Community Events / Re: Big Brass Revival Sign up
« on: November 16, 2016, 11:37:16 pm »

will be there! PoC: Nietzsche's Mustache and Infinity Omelette

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will be there! PoC: Nietzsche's Mustache and Infinity Omelette


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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

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I saw this thread and thought it was an ad for a big band jazz concert. I was sorely disappointed.

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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

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Feedback and Suggestions / Re: Swappable engines?
« on: October 18, 2016, 08:20:53 pm »
Yep, I'd second what Syd is saying, except instead of different colors, you could pretty easily create different engine models based on existing engine patters. For instance:


V-shaped,


inline cylinders,


rotary engines,


radial engines,


pancake engines.

Just based on that, you don't have to get to creative to come up with different models that you would be able to see at a distance. You could even potentially throw in a jet-turbine model. Presumably the stats on the turbine would have high yields but eat through stamina faster and damage more quickly from kerosene, moonshine, claw, or tar. Probably a good choice for your ramming pyras. 

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Feedback and Suggestions / Swappable engines?
« on: October 18, 2016, 12:12:56 am »
I was just having a bit of a discussion with my good friend HeartBreakSyd about adding new content to the game, namely things that would make the core mechanics more interesting to those of us that have been playing the game for... oh 3 years now. The idea of swappable engines came to mind. Inkjet ads that a long time ago (and I remember this as well), different ships had engines named differently, even if they were heavy or medium or what not. So this gives us an idea:

WHAT IF: you had different engines available to you that would exhibit different stats in different states or are capable of diverting new stats to different components at a consequence to the engines. For example, you can have turning engines that take a hit to turning speed but divert fuel to the main engine or the balloon. Or engines that spool up slowly, delivering faster strait-line speed at the cost of acceleration. Another option would be engines that run on a different form of fuel that make them more succeptible to loss of thrust when damaged vs fully repaired or capable of adding projecticle speed to rockets at the cost of less overall thrust.

Anyone else have any ideas on this before I send it off to the devs?

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Community Events / Re: Sprocket League Cup
« on: October 07, 2016, 10:45:14 pm »
Clan Clan signing up. Logo will follow soon.

PoC: Nietzsche's Mustache

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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

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I'd also like to make the suggestion that Clan Clan be renamed to Sub Sub.

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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

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will be there. PoC: Nietzsche's Mustache, Infinity Omelette

Due to reasons, we're going to have to back out. Looks like the bracket isn't up yet, so hopefully this isn't too much of a shake-up for management. Apologies to everyone.

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