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Messages - Coldcurse

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61
The Pit / Re: What do you blame Shinkurex for?
« on: March 21, 2014, 03:12:31 am »
I blame Shinkurex for my abscense.

62
The Pit / Re: The Wall [v1]
« on: March 21, 2014, 03:05:31 am »
Points out to Coldcurse that the giggling is because of pyromania, not insanity.
Objection!

Need more humanity.
-Dark Souls

63
The Docks / Re: CLAN The Flying Dutchmen
« on: March 21, 2014, 03:04:29 am »
Haven't been working on the clan lately due to loads of work in the real life.
after today I will have more time for things.

We are not neglecting new players to join us. We are simply creating a new clan structure to ensure that our clan won't fall again.

64
It's not like I spent a lot of time on the name. I just gave it a descriptive name that made it obvious what the concept was.
Understandable but you want the name to be as short as possible.
I do like the idea, it reminds me alot of the Assassin's Creed gamemode Escort.

65
The Pit / Re: The Wall [v1]
« on: March 21, 2014, 02:53:08 am »
*Claims that macmacnick is almost as insane as me*

66
The Pit / Re: The Wall [v1]
« on: March 20, 2014, 03:37:30 am »
Still healing up.

67
I think a more fitting name for this game mode is "Caravan" or "Escort"

68
The Pit / Re: The Wall [v1]
« on: March 18, 2014, 12:47:59 pm »
Oh right. I forgot that Coldcurse decided I had a temper and killed a guy. That's awkward.
I... guess that happened...  :-\

This is an example of the Free-will Appreciation Potentialization Incentive. Aperture Science will not be responsible for any actions you, or your loved ones, performed during this state.
Curse you FwAPI!
Your loved ones?

69
The Pit / Re: The Wall [v1]
« on: March 14, 2014, 12:09:06 pm »
and I give you the task to repair the balloon. thank you very much ^^
No thanks. I'm reworking this sword right now. Maybe later.
At least you're working on that sword.

70
I was not only talking about kills, also about winning a game or losing a game.
Maybe they can convert the scorecard into a skill league thing. Like in league of legends you have the ranked mode, as you win games you'll rank up and if you start losing you rank down.
This will make the scorecard alot more interesting in my opinion.

I was thinking of a way to make it more simple since I don't like the idea of having engineers running a useless marathon around your ship for a good score.

71
The Gallery / Re: Hamster Sketches
« on: March 14, 2014, 11:07:09 am »
Potential hamsterdamn fan art?

image looks great.

72
The Pit / Re: The Wall [v1]
« on: March 14, 2014, 11:04:43 am »
Coldcurse:
You arrive to the hospital and use the baby sign to create a barrier against Cheesy. (The baby sign is now hanging just outside the barrier and is no longer in your stuff). One of the AIs in your ship runs around and steps on redria's foot, which causes her to grab your longsword with one hand and go "totally bezerk" on him. After the AI is dead and a new one spawns, you clap and tell her she can keep the sword because you have another one anyway. Once off the ship, you see Cheesy starts bouncing on the balloon and sets it on fire. (You can't use your Junker until you repair it). The Wall is not affected by the barrier you made and throws a brick at your head.
You left the ship. If you left the ship, then so can I. :P
Also, you can only set AI priorities.
and I give you the task to repair the balloon. thank you very much ^^

73
I find the score card a bit of confusing and dont know how it really works. Wouldn't it be better if it gives you 1 point if you win the game or kill someone, and -1 point if you lose the game or die?

74
Feedback and Suggestions / Re: Pop up helper
« on: March 14, 2014, 10:50:22 am »
Instead of only having popup as educational reminder. We could also use the loading screen to show random tips and tricks, or facts.

As or notifications. Maybe it would be grreat if the notification pop-ups show at the top right.
example:
Enemy Team captured point: C
Enemy Team is capturing point: C
Your Team captured point: C
Your Team is capturing point: C

Resource point has changed to point:C

Using the right color to notify you about the current situation is really usefull.

If the game mode is crazy king then it might be usefull to have a red exclemation mark ( ! )flashing on the resource point as it gets below 50 points. Or flshing on the next resource point that will be available as the other runs dry.

75
Feedback and Suggestions / Re: Lochnagar Special Effects
« on: March 14, 2014, 10:37:42 am »
Lochnagar in a flamethrower is a bit stupid indeed. As you suggested, making it act like a shotgun, it will be more usefull.

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