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Messages - -Muse- Cullen

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346
The Lounge / Re: So I was wondering.....
« on: March 15, 2013, 10:54:22 pm »
I've grown fond of Cigars over the last two years, and some friends found that out. I seldom have them though cos I'm a college student and prefer to save them for special occasions and such. This afternoon, three guys surprised me with a couple of cigars to split between us, cos I've just declared my major and etc. accomplishments, so we walked around campus and enjoyed them for about an hour.

Its the little things, eh?

347
The Docks / Re: The PastaFarians
« on: March 15, 2013, 03:40:24 pm »
I'm at GMT - 5...

YAR! Le's shov' off som'time, me hearties!

348
Feedback and Suggestions / Re: What are the priorities on new content?
« on: March 14, 2013, 10:27:09 pm »
I personally would love new ships and guns. If one had priority- I'd have to suggest ships.

349
Feedback and Suggestions / Re: Lochnagar Shot
« on: March 14, 2013, 07:48:39 pm »
Not sure exactly what their reasons were, but I know I was using it to insane effect in the medium flak on a pyramidion. Heavy shot on approach, single loch shot prior to ram, ram damage kill.

This is the situation that I was trying to prevent.  It was something that we were seeing higher level players do frequently.  It was only a matter of time before it would become the go to strategy.

Egh... Well, that stinks that it was so effective. It also stinks now that I think the ammo is too difficult for me to use without an already-established pilot-gunner sort of thing. I guess I'll just stay away from it.

350
Feedback and Suggestions / Lochnagar Shot
« on: March 14, 2013, 05:13:07 pm »
This ammo type is seldom used... It needs to be buffed in some way. Its completely worthless on guns with high ammo capacity(that have high mobility, but the damage ratio increase is negligible), and only 'useful' on the low ammo capacity weapons(Like the mercury, with low mobility). Removing the mobility completely on a weapon that relies on accuracy adds a huge handicap.

351
Q&A / Re: Questions about the GUNNER
« on: March 14, 2013, 02:18:31 pm »
Lochnagar Shot, Heatsink Clip, Incendiary Rounds. I never use any of these ammo modifications due to all captains demanding things like Lesmok, Heavy, Charged...

How are the first three used effectively?

352
The Docks / Re: Harpoon Research Division
« on: March 14, 2013, 02:07:59 pm »
Cool! Let's give some of these a shot sometime today?

353
Q&A / Re: Reverse
« on: March 14, 2013, 01:51:06 pm »
I understand that Heavy clip tightens the spread and Lesmok gives increased range, but I'm still curious. When I am a gunner, I usually keep Lesmok on any small gun until I get within closer range. Then, I change ammo. I want to find out, though, which ammo is better?

354
Q&A / Reverse
« on: March 14, 2013, 12:24:39 pm »
Quick questions-

Can a ship, such as a squid, fly at top speed going backwards, as well as forward? Or is there a speed penalty for doing so?

Do the speed tools affect reverse movement?

If a system has been chemical sprayed, does it still take fire damage? Or does it just resist catching on fire?

On a gun, is it better to use grease rounds for more ammo/less damage, or charged rounds for less ammo/more damage on things like the Whirlwind or Dragon Tongue?

355
The Docks / Re: Harpoon Research Division
« on: March 14, 2013, 11:52:07 am »
Yeh. And we can be the Harpies.

356
Feedback and Suggestions / Re: "Expert" HUD-less mode
« on: March 14, 2013, 02:04:48 am »
Its an interesting idea, but I feel like it might require a lot of tweaking to get right. First off, it would render the Spyglass fairly useless, which would be a shame. It would also make selecting tools in general a tedious memorization, but that could be argued as added difficulty, I guess. Not receiving hit markers would be detrimental, as well(I've played matches where projectiles pass through the ship's model, but doesn't register as a hit. This may be due to connection issues or whatever, but its still a problem nonetheless). But I'm nitpicking. If pulled off well, it could definitely be a fun game type.

357
I agree. Adding a top- down perspective in the blueprints, and highlighting the gun's arc would be extremely useful. To go further, comparing the weapon's distances would be cool, too, but would probably be hard to show. Maybe, a separate area could show the distance as a bar graph or something. I dunno, I'm a visual kind of guy. Just seeing numbers doesn't help me very much with comparing guns to one another.

358
The Docks / Re: Harpoon Research Division
« on: March 13, 2013, 04:43:30 pm »
I'm curious enough to join ya in some harpoon experiments. Count me in.

359
Community Events / Re: Language training days?
« on: March 13, 2013, 09:57:45 am »
I'd join in, too. Having fun during a learning session would be much better than simply using a translator for a few blunt words, like repair, shoot, balloon, etc.

360
The Lounge / Re: Most Ridiculous Things You've Done
« on: March 12, 2013, 10:01:07 pm »
I just played a few victorious matches with two native-Russian fellows earlier today. Every time we destroyed a ship, they broke out into song in Russian. I tried to join in  :-\

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