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Messages - Sammy B. T.

Pages: 1 ... 61 62 [63]
931
The Lounge / Re: Players You Miss
« on: April 08, 2013, 10:08:22 am »
My first time really trying to play this game I flew with a Captain named "Alexander Lockheart." It was a Junker. I haven't really seen him since the first week I played.

932
The Lounge / Re: That Moment When...
« on: April 08, 2013, 10:05:12 am »
The moment when you know your teammate speaks English because they have an English name that completely forms an idea (Random EG , Look at me a gunner), they respond in chat to you once at the end of the game to type out "Good Game" but throughout he game and lobby they refuse to listen to you, remain gunner, and stay only on the artemis despite the fact that I clearly always need the chain gun firing to keep up my DPS! I mean, did they even READ the manual!

933
The Docks / Re: Quack Quack, it's Duck Time
« on: April 08, 2013, 09:39:48 am »
I would like to congratulate ourselves for taking over the Americas.


934
You chose wisely for Xemko to be your friend.

935
World / Re: What faction will you fight for?
« on: April 08, 2013, 01:34:43 am »
Huzzah, I already felt some closeness with the Arashki

936
Gameplay / Re: Concerns of Changes vs Community
« on: April 08, 2013, 12:12:00 am »
Quote
MasX, you might want to think about what a 360° turn results in.

A revolution baby!

937
Q&A / Re: The Tip Jar, a collection of community tips
« on: April 04, 2013, 01:23:57 am »
Concerning the outnumbered thing thing, knowing the limits of your ship  and coordination with your teammate can net great results. Concentrated fire is rightfully common. However a Junker with three engis in full repair mode can be a stubborn enough beast to allow for an excellent distraction. Sometimes a 2 v 1 isn't just about escaping, but simply living long enough for your team to take advantage.

Concerning communication, as pilot spend some time talking to crew. On many ships (Junker and Pyra come to mind) battle stations are important and everyone has a job. Don't assume the importance of the job is self evident. I have found that after explaining the importance of the chain gun in armor destruction, suddenly my chain gunners are a bit more accurate and focused on the hull. Don't just say what to do, say why to do it.

Recognize success and shortcomings. Just don't be a Dick, unless of course it is followed by Tim and you are of noble heritage.

938
Community Events / Re: "The Cogs" Scrimmage Signups
« on: April 02, 2013, 04:10:48 pm »
Old clan, new team. Y'all aint seen nothing just yet.

939
Gameplay / Re: Junker Fight Club
« on: April 01, 2013, 11:04:45 am »
Hopefully my Admiral Quackbar can make a showing.

940
Community Events / Re: Squid Racing!!!
« on: April 01, 2013, 10:45:23 am »
This might sound crazy, but Anglean Raiders might be a good spot due to the game type of resource race where the capture points could act as checkpoints (you've reached the checpoint once you have begun capturing). Everyone should be leaving the capture points before they can even be captured.  Only problem is there isn't too much in the way of debris to have to go around.

941
Gameplay / Re: Control Layouts controllers and key bindings
« on: March 29, 2013, 01:07:20 am »
I have a gaming mouse with two buttons on the side of it. Therefore I changed my controls to W and S for throttle. A and D for turning. And Mouse 4 and 5 (1-3 are clicks and scroller) for balloon. Made the change first day and never looked back. It lets me have all controls clickable without having to change hand placement. Helps with dodging on a Junker.

942
As a Junker captain, the idea of an engineer on my ship not having an extinguisher is completely terrifying. The lost time putting out fires ranging from the thrust engine to the balloon seems quite stressful.

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