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« on: February 24, 2015, 09:04:51 am »
Some issues
Pause rules are the devil. There is no good way of mass communicating that a pause is in effect, momentum is a huge thing in this game, and it takes several seconds for everyone to actually just stop their ships. Also issues where pauses happen while a team is springing an ambush through a moving cloud are possible. Now you may say, well then a pause can't be used, however the very act of denying a pause gives away the team about to be ambushed that they are about to be ambushed.
The reason we had such exhaustive pause rules in the Hephaestus Challenge was because of how terrible pauses are on the flow of a game. I personally believe that any type of formal pause system in this game can't work until Muse gives ref powers. I'd suggest just encouraging "gentleman pauses." A team can ask the other team for a pause, and the other team at their own discretion can do so or not without any judgement passed.
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20 minutes is in my mean old man opinion waaaaay too long to wait for a team to show up but it also goes contrary to the 5 minute lobby ruling. The best way to be nice to teams is by giving teams very set times so people can actually schedule their day around the event. A big part of the Hephaestus Challenge was making it so you literally only needed to budget the thirty minutes surrounding your match if so short on time. If you want to give a team 20 minutes, then do it on the reverse end, have match organizers getting in touch with the teams 20 or so minutes before they begin playing.
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I personally don't like only having 12 hours to prepare for a match especially as an American who'd be getting that information in the wee hours of the morning.
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Are map sides really that important on most maps? Only Fjords and Canyon are overly asymmetric and I would hardly call either spawn unbalanced. The last time I heard about a need to balance the spawns was back when there were random spawns and one of the Fjords spawns was so insanely forward that it was a common tactic to rush it, which was like a year ago.
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No good could ever come out of points being arbitrarily given out for fighting well.
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A few small things that may be oversights in the rules
- No Duel at Dawn, it is absent from the map pool
- Loss and loser (opposite of win and winner), not loose and looser (opposite of tight and tighter)