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Messages - Spud Nick

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811
Feedback and Suggestions / Re: Heavy Flame Thrower
« on: May 16, 2013, 05:19:32 am »
I like the idea of a big gun shooting fire balls. The large firing arc and a long reload time would be a good balance for it.

812
Feedback and Suggestions / Re: Hardcore mode
« on: May 13, 2013, 10:53:50 pm »
I think the game is far better now than when I first started playing. More ways to disable a ship thanks to the fire changes, more close range/mid range setups  thanks to the flak/merc changes, and more pilot tools to use now that they changed hydro.


813
What about a new pilot tool that is like tar barrel but with fire.

814
Gameplay / Re: Suicide - risk/reward option or cheap tactic?
« on: May 13, 2013, 10:30:54 pm »
Did the captain go down with the ship?

815
Gameplay / Re: Heavy piercing weapon
« on: May 13, 2013, 10:16:56 pm »
I like the idea of a burst gun. A medium armor piercing weapon with a large spread and a low rate of fire. Like a hellhound carranade but with more range and different damage types.


816
Gameplay / Re: Banshee
« on: May 12, 2013, 09:10:11 am »
I could see the banshee getting more use if the charges to disable a gun was reduced. That combined with greased rounds would make this gun very fun to use again.

817
Q&A / Mass changes and balloon poping
« on: May 11, 2013, 08:28:11 am »
If a ship with a large mass gets it's balloon popped will it drop to the ground faster?

818
Gameplay / Banshee
« on: May 11, 2013, 08:05:25 am »
Do you guys think the banshee would be more useful if it had shatter damage like it's brothers?  Perhaps they could replace the fire chance with shatter damage.

819
Feedback and Suggestions / Anchor
« on: May 09, 2013, 10:57:00 am »
A pilot tool that would stop your ship instantly. Could be used to stable your ship in windy maps.

820
Gameplay / Re: Artemis Rocket Launcher
« on: May 09, 2013, 10:23:11 am »
I like the idea of a smaller clip size... Two missiles per clip sounds good.

821
Q&A / Re: Questions about the GUNNER
« on: May 06, 2013, 08:54:29 pm »
What ammo should i use in a Carronade?

822
Gameplay / Re: Ship Builds
« on: March 02, 2013, 10:32:31 am »
I really like the concept of a junker/galleon with a long range side and a short range side. The galleons I have been seeing have a merc, heavy flak and lumberjack on the left and two manticores on the right. On the back they have a harpoon gun so they can sling shot the enemy ship into it's broadside.


823
Gameplay / Ship Builds
« on: February 26, 2013, 10:28:30 pm »
Pilots are now swapping out the weapons on their favorite ships to meet new threats and counter new tactics. Here is a thread where you can post your new ship builds and talk about what builds counter others.

824
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 25, 2013, 11:02:06 pm »
The banshee rockets seem to be taking out the balloon along with everything else.  The fire chance might need to be decreased in favor of more shatter damage so they disable the right parts of the ship. Hull damage seems to be fine.

825
Feedback and Suggestions / Re: Damage Indicators
« on: February 25, 2013, 10:21:53 pm »
I would like to see  hit notifications on the cross hair instead of on the enemy ship. No other reason than it would just look better.

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