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Messages - Spud Nick

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781
Feedback and Suggestions / Re: Mobula component layout
« on: July 23, 2013, 08:50:12 pm »
Every other ship in the game  has at least 2 components right next to each other. I don't think it would be over powered if the Mobula was easier to repair.

782
Gameplay / Pilot tools
« on: July 22, 2013, 09:43:08 am »
What tools do you pilots take when you fly a ship? I'm sure it depends on the ship you take and what ships you are flying against. Perhaps even the map you are fighting on? List some of the pilot tools you take and the ship/build you use them with.

783
Feedback and Suggestions / Re: How to Stop Ragequitting Pilots
« on: July 20, 2013, 06:08:42 am »
Players should be able to leave in the middle of a match if they are not having fun. I don't think that shaming them for doing so is a good idea.


784
Feedback and Suggestions / Re: New Light weapon
« on: July 18, 2013, 01:33:03 pm »
-1 round
-long reload time
-Very high arc

Sound reasonable?

785
Feedback and Suggestions / Re: Ideas for new pilot abilities
« on: July 18, 2013, 10:20:24 am »
I still like the idea of a anchor that would stabilize your ship in windy environments or when rammed.

786
Feedback and Suggestions / New Light weapon
« on: July 18, 2013, 10:17:43 am »
Flash bang grenade! It would create a flash of bright white light that would take up the whole screen for a few secs. Pilots could use it as a escape tool to get out of harry situations or use it to blind a enemy ship before going on the attack.

You know what... never mind...This might be a very annoying weapon. Can you imagine trying to repair the hull armor when all of a sudden your screen turns a blinding bright white?

787
Gameplay / Re: Incentives to Move
« on: July 16, 2013, 09:58:36 pm »
What if there was a bomb on each ship that would blow up if the ship slowed down?

788
Gameplay / Re: The Mobula
« on: July 16, 2013, 12:49:34 am »
I like the sound of that mobula loadout. Two artemis and a merc should be a stright killer! a killer I say!

789
Gameplay / Re: SHIPS & PILOT Skills v1.3 Balance Issues
« on: July 16, 2013, 12:42:26 am »
It seems like it was designed to be hard to repiar.

790
Gameplay / Re: SHIPS & PILOT Skills v1.3 Balance Issues
« on: July 16, 2013, 12:10:48 am »
I would like to see another hallway in the mobula that would link to the other two.

791
Gameplay / Re: The Mobula
« on: July 15, 2013, 04:50:23 am »
I like the idea of a long range side on the left and a close range side on the right.

792
Q&A / Re: How to tell when to go for the kill
« on: June 04, 2013, 01:20:18 am »
Upper left hand corner is where you need to look. It will say the name of the player who destroyed the part and what the part is.

793
Feedback and Suggestions / Re: Fire! *Suggestion*
« on: June 01, 2013, 08:23:27 am »
They should just lower the number of charges it takes to turn a gun red hot. It's at 8 charges right now, What if it was cut in half? Than we could disable guns again without it being too powerful.

794
Feedback and Suggestions / Re: Harpoon
« on: May 31, 2013, 12:56:06 pm »
We just need the harpoon gun to pull both ships together at the point of contact. I can see a lot of weapons that would benefit from this kind of game mechanic if it worked.

795
Feedback and Suggestions / Re: Phoenix Claw and Kerosene
« on: May 31, 2013, 10:38:03 am »
The turning speed with kerosene is the real problem I think. Do people still take phoenix claw to turn faster? and what beneficent does it have over kerosene?

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