Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spud Nick

Pages: 1 ... 3 4 [5] 6 7 ... 56
61

Fancy Cloud Dancers

Contact: Dementio & Spud Nick

62

Fancy Cloud Dancers
Contacts: Dementio & Spud Nick

63


Fancy Taters

Contacts: Dementio, Spud Nick

64
Feedback and Suggestions / Re: Heavy Clip Mines
« on: October 12, 2016, 10:29:02 am »
Allow heavy clip ammo to decrease the weight of the mine so that the mine will slowly fall out of the sky.

I assume you mean increase? Either way, cool idea. Therefore I doubt Muse will implement it.

What if incendiary mines looked like they were on fire or had a red texture.

Would be nice, but see above. I'm still waiting on team-colored mines (so I know when I can blame an ally ;D )

Yeah, don't post ideas on the forums when you are drunk.

65
Feedback and Suggestions / Heavy Clip Mines
« on: October 12, 2016, 12:48:20 am »
Allow heavy clip ammo to decrease the weight of the mine so that the mine will slowly fall out of the sky.

66
Potato Ryders


Contacts: Xedeon & Spud Nick

67
Community Events / Re: Sprocket League Cup
« on: October 07, 2016, 12:04:15 pm »


Potato Predators

Contacts: MightyKeb & Spud Nick

68
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: October 06, 2016, 12:55:37 am »
"Hey Spud Nick, I watched you get rekt by Skyborne in the SCS"


69


Contacts: Dementio & Spud Nick

70


       Contact: Spud Nick

71
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: September 09, 2016, 10:32:32 am »
"The coin was basically told to go flip itself"

-Lysanya

72
Community Events / Re: SCS rules discussions
« on: September 07, 2016, 10:17:56 am »
I like all of the rules that are in the SCS right now. I think it's important to understand that the rules are for the viewers as well as the players participating. Keep your matches interesting and entertaining.

73




Contacts: WATERitsME & Spud Nick

74
Spud's Magnificent Glorious Squadron

 Contacts: WATERitsME & Spud Nick

75
Gameplay / Spire Engineers
« on: June 20, 2016, 03:36:59 am »
Is it better to leave both lower deck guns for the gunner and have both engineers on the top deck? Or is it better to have one engineer on the lower deck and one on top. Discuss below.

Pages: 1 ... 3 4 [5] 6 7 ... 56