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Messages - Urz

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466
Community Events / Re: The Fight Club [SIGNUP]
« on: March 25, 2013, 02:22:08 pm »
We have the rigid rules and high level play catered for with The Cogs at the moment, could we not develop an idea that's more casual to run alongside it instead of more rigid rules and tightly scheduled play?  It could be a Wednesday night scrimmage format, but one that doesn't require strict attendance every week.. and ideally doesn't require clan teams (but that's going to take some thinking about).

I'm of the opinion that the Cogs is broken in many fundamental areas, making it unconducive for such high-level competition. That is evident in the fact that the ruleset of this series is so divergent from what they use. If you want to setup a more casual match however, nothing here is stopping you from doing that.

467
Community Events / Re: The Fight Club [SIGNUP]
« on: March 25, 2013, 01:53:10 pm »
Quote
There's an assumption that any competitive match is only worthwhile if someone streams it, and this locks gameplay to a very few days and times convenient across time zones.  If a less formal alternative is required.. remove the restrictions.  Teams play at their mutual convenience, and if someone streams and records it that's a bonus rather than an essential element.

An assumption by whom? Teams already regularly scrimmage against each other without assistance from me or anyone else, and if they would like to implement this ruleset or a variant thereof in those matches, they are completely free to. In fact, if they would like to ask me to referee for such a game, I'd be more than happy to help.

Competitive video content is incredibly important for the game as it provides persistent source of knowledge for both regulars and newer players who want to see what high-level play is all about. Putting the experienced teams out on display serves to raise the entire competitive metagame.

468
Community Events / Re: The Fight Club [SIGNUP]
« on: March 25, 2013, 05:32:13 am »
Step by step, huh?

You misunderstand something important. This is not a "league". This is just an formalization of team scrimmages in a way which promotes higher level play on both sides, documents the matches in a way that converts them into accessible content for everyone, as well as test out potential new rulesets designed to address serious issues in the current competitive scene. There is no "ranking". This is not a 16 man tournament. This is one best of five set at a time. As such, if aspects of the current ruleset end up not working (for instance best of five being untenable from a time perspective), they can be adjusted easily. This also gives us a lot of flexibility in scheduling since we're only working between two teams and qwerty's schedule.

As for the loadout picking/counterpicking, that is a very basic mechanic utilized by many competitive gaming organizations. In a multi-game set you almost always give pick advantage to the losing side. Examples of this are loser picking maps in StarCraft and winners being character locked in fighting games. This allows players to strategically counterpick what their opponent is doing and rewards more diverse strategy. Weapon bans exist for similar purpose: to prevent people from relying too heavily on single strategies/loadouts, opens up potential new strategies which would have hard counters otherwise, as well as helping keep the borderline "overpowered" weapons from seeing play every game.

I have many issues with the Cogs in both the competitive and organizational aspects, and frankly I do not feel it's accomplishing anything productive. I also find it surprising that you portray it as the end all be all after it's two weeks of existence ("competitive heart of this game", "can only be done by encouraging the cogs"), as if nothing else could ever exist which contributes to those ideals. It's kind of a silly opinion, if you ask me.

You two are the first to bring up substantial issue (I ran it by a few people before posting and they all seemed on-board), and all the criticisms you brought in your posts seem fraught with misunderstanding of what we're actually trying to do.

So yes, if you're afraid this will destroy the GOIO community, feel free to not participate.

EDIT: I apologize if my response comes off as harsh, but you seemed to attack the idea with such fervor I felt it appropriate to display a similar amount of enthusiasm.

469
Community Events / The Fight Club [SIGNUP]
« on: March 25, 2013, 02:00:24 am »
Welcome to The Fight Club, an on-going series of competitive scrimmage matches where we pit two of the best teams in the game versus, in what will surely be play of the highest caliber. Or that's the plan, at least. The games will be streamed and commentated by the esteemed videographer, Qwerty.

The format is simple: each week two teams will play a best of five set, starting with a blind pick loadout, and moving into a ban/pick/counterpick procedure for the subsequent games. The teams will be given a week to study their opponents and prepare for their set.

Signup and preparation
If you're a captain wishing to signup for The Fight Club, feel free to post in this thread or contact myself (Urz) in-game or on Steam. Ideally the matches will take place sometime on the weekend (Friday/Saturday/Sunday), and scheduling will be a combination of first-come first-served and best effort on part of the organizers to accommodate everyone reasonably. We will try to schedule the games at least five days in advance. You will be notified of the starting map order at this point.

Crew lineups are not required to be submitted ahead of time and may be adjusted at any point prior to the match; once the match starts however your crew will be locked in for the duration. Feel free to provide crew information ahead of time for the sake of flavoring the stream.

Pre-game procedure
The Fight Club has a strictly defined pre-game procedure which exists in effort to cultivate diversity in the competitive metagame.

For the first three games, the maps will be randomly selected from our map pool. At the time of the match, a representative from each team will provide us with the loadout ("loadout" referring to the ship choices and weapon configuration) they will use for the first game. This is the blind pick.

Upon completion of the first game, and prior to all subsequent games, we will go into the following ban/pick/counterpick procedure:

(for the fourth and fifth games only) Loser picks map
Winner may elect to ban one weapon: the chosen weapon may not be used on either ship for the following game
Loser may elect to ban one weapon
Winner may change their loadout: at no other point the loadout may be changed and it is then locked for the following game
Loser may change their loadout

Map pool
Battle on the Dunes
Canyon Ambush
Duel at Dawn
Northern Fjords

470
Feedback and Suggestions / Re: new role: scientist
« on: March 21, 2013, 07:13:35 am »
There are several issues I find with this.

First is that the game is designed around a three class system. You only have three non-pilot slots on a ship, and someone who can't effectively repair or have the offensive bonus of multiple ammo types would have to have some incredibly beneficial gear to offset: a nightmare to balance. The mechanics you've described are not significant enough nor do they contribute positively to the game experience.

Voice chat is inherently a "private" conversation. There are things you would say to your buddies on the ship that you don't necessarily want going out to everyone in the match. "Scrambling" voice communication also seems like an incredibly annoying mechanic which does not really have much benefit outside of just that.

The most obvious issue, though, is that if voice tapping and disruption became game mechanics, people would just use third-party voip solutions to completely avoid it.

471
Community Events / Re: PAX East
« on: March 15, 2013, 11:40:19 pm »
Any plans for PAX Prime?

472
The Docks / Re: The Dandy Lions
« on: March 01, 2013, 01:00:15 pm »
Bunch of copy cats if you ask me. 8)

(Get it? CATS? LIONS? Where's my sitcom.)

473
Community Events / Re: "The Cogs" League Discussion
« on: February 27, 2013, 11:18:15 pm »
Thanks, Skrimskraw. By the way, are you guys from KG going to show up? You guys made it pretty clear you weren't happy with the current system. Have you changed your mind on anything?
We're planning on entering a team on a trial basis, although that's no longer the flag we fly under.

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