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Messages - Urz

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33
Feedback and Suggestions / Re: Character Compasses
« on: October 11, 2017, 01:49:02 am »
Very much against this suggestion.

I reference the the on-screen compass frequently. It is convenient to glance at the top of the screen and immediately make a callout based on cardinal directions. Hiding that information behind a key you have to press would be a downgrade to my gameplay experience.

If you want immersion: buy a real compass and you can pull it out whenever you want.

34
Feedback and Suggestions / Re: PvP night maps. Remove or leave?
« on: September 09, 2017, 01:53:20 am »
Players with lower quality monitors/laptops are more heavily impacted, which makes night maps unfair.
Players with shittier internet get more ping, that makes multiplayer play unfair. Plz remove multiplayer.
Players with shittier computers have more lag making the game unfair. Remove medium and high graphics settings
Players with shittier headphones get worse audio maaking it harder to hear enemy ships moving, making the game unfair. Plz remove sound.

Network latency and graphic rendering performance are inherent factors in a competitive video game. While these factors can be engineered around to reduce the requirements or impact on the quality of play, the limitations are a result of real world physics.

Implementing brightness as a skill-defining variable is a deliberate and unnecessary design decision which will impact players differently: based on their monitor or laptop LCD quality, lighting of the room, and any afflictions on one's eyes that may impact said person's ability to make out objects in areas of poor contrast. Being forced to increase your monitor brightness for specific maps increases eye strain, another negative.

If there was actually some upside to the night maps, such as aesthetically looking cool or fostering of different tactics (as Ravioli suggests), then there might be an argument in favor. Neither has been the case from my experience.

35
Feedback and Suggestions / Re: PvP night maps. Remove or leave?
« on: September 07, 2017, 04:13:59 pm »
Reposting from chat
Quote
[7:02 PM] Urz: it's not a cool looking nighttime. it just makes the game look like a black smudge.
[7:03 PM] Urz: and it's not fun to play in the dark, it turns out
[7:08 PM] Urz: they need to be brighter and have more individual lighting effects. the ships should probably be lit up to be visible at the max render distance
[7:08 PM] Urz: which of course costs developer time and adds an additional performance cost
[7:08 PM] Urz: so the right answer is probably just to remove them from the game

Currently requiring me to jack up my monitor brightness every time (Night) rolls around, which is annoying.

Players with lower quality monitors/laptops are more heavily impacted, which makes night maps unfair.

37
Community Events / Re: Sunday Community Skirmish #167 (August 27th)
« on: August 27, 2017, 03:15:40 pm »
Stream going live at https://www.twitch.tv/urzy/

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Today's event will be a three set round robin. Two games will be played in each set.

At the end, the two teams with the most wins will play a final game to win the tournament.

Spuds of Glowwater (Red) vs Team Salt (Blue)
Dunes
Duel

Spuds of Glowwater (Red) vs Fancy Cloud Dancers (Blue)
Paritan
Fjords

Fancy Cloud Dancers (Red) vs Team Salt (Blue)
Hazard
Blackcliff

Finals
Canyon

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Signups will be closed at 1pm EDT (two hours before the event's scheduled start time).

42
Cancelled for today.

Signup thread for next Saturday is posted https://gunsoficarus.com/community/forum/index.php/topic,8652.0.html

43
Test Phase is a recurring event set up to provide a competitive environment for testing proposed balance and mechanical changes. The format will be either a round robin or elimination bracket, played as 'best of three' sets.

Test Phase takes place in the Dev App: a separate Guns of Icarus client which Muse uses to test upcoming changes and game patches. If you do not have access to the Dev App, you will need to follow the instructions from the Steam group to receive a key, and then install the Dev App from Steam.

You need a team of eight players to participate in Test Phase. Make sure each of your players has access to and has installed the Dev App.



Test Phase is currently scheduled for August 26th (Saturday) at 7pm UTC (3pm EDT).

You can convert the scheduled time into your local time zone here.

The event will be streamed at https://www.twitch.tv/urzy.



To signup: post in this thread with your team name and team contacts. You may include a team logo with your signup.

44
Trying to get people together from Experimental Crew to make a team, but a week is kinda short notice.

It works for the SCS every week.

SCS has a built-in base of participants who are used to playing on Sundays and working it into their schedule.

If a second team doesn't sign up, I'll post a new thread for next Saturday and we'll try again.

45
Are there any other teams intending to sign up for tomorrow's event?

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