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Messages - Calico Jack

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31
Community Events / Re: US Training Day Disscussion
« on: September 10, 2013, 08:02:54 am »
I've put an announcement on the steam group which is relevant to this discussion, I urge anyone active in the US Muse time zone to check it out.


http://steamcommunity.com/groups/GOIO_Training/discussions/0/864978110171929878/

Shinkurex if you're still reading the forums I need to talk to you about setting up subforums in the Steam group - as the group owner only you have that power I believe.

32
Community Events / Re: the EU sessions discussion.
« on: September 10, 2013, 07:57:48 am »
I've put an announcement on the steam group which is relevant to this discussion, I urge  anyone active in the EU time zone to check it out.


http://steamcommunity.com/groups/GOIO_Training/discussions/0/864978110171929878/

33
Community Events / Re: US Training Day Disscussion
« on: September 09, 2013, 11:49:37 pm »
As I understand it Shinkurex is not able to organise training atm.

If true this makes 2 clear issues - (1) there is no US training day,  (2) there are no announcements for US training day. Obviously the first trumps the second.

34
Community Events / Re: Role of CAs in training?
« on: September 09, 2013, 11:43:03 pm »
If that was me Jack I am sorry :( (I can't remember ever being irked though, sounds uncomfortable).  Anywho, I try to help out when I can and also try to promote the training matches when I meet new players.

I have nothing but praise for you sir, and it wasn't you wearing the irked hat in that anecdote.


Perhaps I might try changing the common CA global chat message from  "Does anyone have any questions about the game?" to "Remember to join the 'GOIO Training' steam group to be notified of upcoming Training matches".

I have just come out of some Beginner lobbies promoting Training with no real reply (using both voice and global/match chat).  Maybe if I can get people to join the group so they get notifications, we might improve turnouts.

That sounds like a plan - I've been encouraging interested parties to join the group as well, lets see what comes of it.

35
Feedback and Suggestions / Re: Social list
« on: September 08, 2013, 03:30:02 am »
Quote from: ObiWan
these are not the orderings you seek

36
Community Events / Re: US Training Day Disscussion
« on: September 08, 2013, 03:22:43 am »
you might want to start asking around the training group members

http://steamcommunity.com/groups/GOIO_Training#members

37
Community Events / Re: Role of CAs in training?
« on: September 02, 2013, 12:00:41 am »
I did happen to catch an EU training session and was surprised at the number of yellow tagged trainers, I post follow ups to the training posts I make for each session with thankyous to the players who helped out in each session, the majority of whom are regular players.

I also remember an incident where I'd pm'd a CA to ask for help, who did infact then follow through, but didn't reply to my pm that he was definitely coming, so I'd already filled his slot. I can understand he was irked, but I'm more used to the lack of clear replies meaning the opposite, that the person in question isn't coming, and waiting really isn't an option.

For me I'm doing what I do because I see it as the only way to grow the playerbase, and I'm putting my game time where my mouth is. What I really don't understand, and this echoes some of Skrimshaw's sentiment, is that there are people who do things like joining the training group but never seem to have time to go to a training session - if you don't have time that's cool I can get that - but resign from the commitment you clearly intended to make but are no longer able to.

38
Community Events / Re: Role of CAs in training?
« on: September 01, 2013, 07:44:57 am »
I can understand some CAs not taking part in any kind of teaching though, since it's generally chaos and only helps a few players of those being taught. There is no common basic guide to provide every new player in training with the same qualified knowledge nor is there a common basis of knowledge by all those new players attending.

From an organisational view point I use the Form Crew function for starting a session as this pre-filters the players in the crews, "gogogoredyupffs"ers will quickly leave and it's easy to get everyone on the same page without the risk of anyone readying up before that occurs. Once in the game lobby however it just takes one joiner who is ill disposed to follow verbal/text requests to waste huge chunks of everyone's time, and this often causes people to leave - being able to do more than chat with those players would help a lot, but currently there is  no other way to deal with them in-game.

There is no common basic guide to provide every new player in training with the same qualified knowledge nor is there a common basis of knowledge by all those new players attending.


There are guides around, just no way to link them into the game, just as it's not possible to pre-annouce training sessions in a way that it will reach the eyes/ears of a player who doesn't read here or the Steam hub, you average first time player basically.


They expect the teachers/CAs in those events to show them everything they need and I honstly don't think we're ready to provide them with that yet.

If you take each individual session as the one and only chance to teach every player everything, I'd agree. Training sessions are like matches - you need to be fluid with your priorities.  1 trainer per lobby isn't the best of ways to do things, but if that's all you've got to go with it's better than nothing. 1 trainer per team is better than 1 trainer per lobby but best is 1 trainer per ship. There are however physical limits to the size of lobbies and clearly the availability of trainers, for this reason I try to run multiple weekly sessions.

Multiple weekly sessions however require the problem of burn out to be factored in - and in my time slot I rely on the good nature of veteran players a lot.

39
Community Events / Role of CAs in training?
« on: September 01, 2013, 01:58:09 am »
Just asking for a clarification - what is expected of CAs regarding taking part in training sessions?

40
Community Events / Monday Training session 2nd September 9:30 pm GMT +9
« on: September 01, 2013, 01:56:13 am »
Live fire training for players level 1-3 with post match debriefs for crews to discuss weapons, ammo load outs, pilot tools, tactics and player Q&A. Pick up pro tips and flatten out that learning curve.

Sign up here or in-game - as always experienced players are welcome to join as crew advisors.

41
Feedback and Suggestions / Re: make competitive play more attractive
« on: August 24, 2013, 11:38:49 pm »
I'm not debating about the coming changes, all of them, not just streaming, will be good for the game as a whole imo.

Games who sell themselves as esports  (LoL, CS) attract a certain kind of player and while contributing factors are the way these games implicitly reward bad player behaviour, the prevalence of a "by any means" attitude sees gaming the game as acceptable, if not inevitable.

42
Feedback and Suggestions / Re: make competitive play more attractive
« on: August 24, 2013, 10:32:26 pm »
do we really want a player base like LoL though?

43
Gameplay / Re: MAPS Balance Discussion v1.3.1
« on: August 24, 2013, 10:30:07 pm »
Ok Sammy - I interpreted "top edges" to mean "upmost verticallly". Rather than make the spawns less deep how about adding more clutter giving more cover options.

44
Gameplay / Re: MAPS Balance Discussion v1.3.1
« on: August 24, 2013, 01:55:17 pm »
Slippery slope for what? Making changes which makes no difference to regular play and is good for competitive play?

I don't think asking for changes that affect general gameplay is the right way to go, it is potentially divisive. I already ran a thread on why there was a general perception that the mercury changes were being forced on general by competitive, and that issue hasn't gone away, by which I mean the root cause of why the idea gained currency rather than the actual changes to the mercury.

If there are issues with competitive play It would be better to work it out in-house with competition regulations rather than a global change imo.

Calico, that is why I suggested a change that would have no real effect on non-competitive play.

You're suggesting, as I understand it, setting a ceiling on the map so ships can't look over the central canyons, to stop snipers from getting enough height to target the opposite spawn, the ceiling would also however shut down 1 access route into blue spawn, that affects general play.

Should it become reality, besides the reason I gave in reply to Imagine, it can be cited as precedent to justify other changes based on purely competitive needs.

45
Gameplay / Re: MAPS Balance Discussion v1.3.1
« on: August 24, 2013, 05:59:10 am »
I know that generally major changes shouldn't be made just for competitive play but I think Canyon Ambush is continuing to be problematic. A map that should be about the Canyon is often regulated to camping in either the red or blue spawns and taking potshots at each other. A simple enough solution would be to reduce the top edges of the map so that the spawns stop being the valley of death they currently are. This wouldn't really change pub matches in any significant way and help reduce the ignoring of the Canyon we currently have in Canyon Ambush.

That's a slippery slope. The majority of players don't play competitive GoI.

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