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Messages - Thomas

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31
Community Events / Re: Cronus League Week 4 and 5!
« on: January 28, 2016, 08:56:36 pm »
Alrighty, had to shuffle things a bit, but it should be pretty good.

32
Community Events / Re: Cronus League Week 4 and 5!
« on: January 27, 2016, 10:29:46 pm »
Matches are up for week 4! For things to go smoothly, we need to have 6 teams play one week, and 4 the other week. Make sure you check which week you are playing! I'll try to make as few changes as possible.

As always, if you find any errors in the matchups, let me know as soon as possible. Good luck to everyone!

https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU

33
Community Events / Re: Cronus League Week 4 and 5!
« on: January 24, 2016, 04:47:05 pm »
That was my mistake, I had it alternating for the rows for the entire table, which ends up being opposite for partners. It has been fixed. Ergo Victoriam has requested to have week 5 off, so we've just switched week 4 and week 5 teams around to let them have week 5 off. If any other team needs (or wants) a particular week off, please let me know as soon as possible.

However, we will try our best to have 5 pairs playing each week. This means if a team changes which week they want off, they'll be swapped with another team. If you have no preference on your week off, you don't need to say anything. But if you're set to have week 4 off, and you need/want week 4 off, say something anyways. This will prevent your team from changing weeks to accommodate another team who wanted the same week off.

34
Community Events / Cronus League Week 4 and 5!
« on: January 24, 2016, 03:09:48 pm »
Week 3 has concluded and the scores are updated! Teams are updated! Select the 'Week 4 and 5' tab on the link below.

https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU/edit#gid=1024014719

Week 4 + 5 will be our by-week. Half the teams will play on Week 4, and the remaining half on week 5.


Teams are continually and strongly encouraged to have their ship name match their team name.

35
Community Events / Re: Cronus League Signups!
« on: January 24, 2016, 02:51:54 pm »
Right now we have it set up that teams can miss a weekend, but if they miss another weekend, they'll be removed. We will attempt to put in a new team to round out the numbers, but it does make the entire League difficult. If teams cannot show up for a week, please let me know ahead of time, as soon as possible. If there are teams interested in participating, even if the chance is slim for getting in, do not hesitate to let me know and stay in contact. If something opens up, it'll be open to whoever is available first.

36
Community Events / Re: Cronus League Week 3!
« on: January 23, 2016, 05:33:56 pm »
Well, once again we had a caster down, and I had to step in and cast. So we had to bring in a new ref as well. Casting and organizing is not easy.

No Hug Me I'm Scared did not show up for their first match, or their second match. Normally teams need to show up for every match, even if their ally doesn't. Because what can happen, and did happen, is that the team is late and showed up for their third match. However, Hastatii was informed that since their ally didn't show up for the first match, they could just call it a day, which they did. This was my fault for not answering the ref who asked me about it in time.

So we skipped the Hastatii/No Hug Me I'm Scared matches.

Had you been in game, you would have been PM'd that your match was ready, since that is our only method to contact you.

You can also use pause time in the lobby to extend your ready up time, or simply take a point penalty and ready up late.

The ref for those matches was called in at the last second to cover, so they might not have been as solid on rules regarding starting late; and because they didn't want to mess up, they wanted to stick firmly to the rules they did know (ie: starting within 3 minutes).

It's not an ideal situation, but it happens.

Since matches do not have a set start time, you have to be in game at 2 pm EST and be ready for the ref to let you know your lobby is up for each match. If you do exit the game, you do so at your own risk. If we can't contact you, we can't contact you.

37
Community Events / Re: Cronus League Week 3!
« on: January 21, 2016, 07:22:02 pm »
Well if I don't make mistakes, I can't be sure anyone reads it.

At least that's my excuse.

38
Community Events / Re: Cronus League Week 3!
« on: January 20, 2016, 08:45:26 pm »
Fixed~

39
Community Events / Re: Cronus League Week 3!
« on: January 20, 2016, 08:15:10 pm »
Matches are up for this Saturday! (Jan 23, 2 PM EST)

https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU/edit#gid=319687934

Once again, please let me know if you find any errors in the match ups! Good luck~

40
Community Events / Re: Back To Basics!! A new weekly event!
« on: January 19, 2016, 08:48:41 am »
I really like this idea. I should be available to cast/stream if you need it (although I'd still recommend the better casters/streamers first).

41
Community Events / Re: Cronus League Week 3!
« on: January 17, 2016, 12:22:57 pm »
Thanks for the catch!

Hopefully a mod can update the post. xD

42
Community Events / Re: New Sunday Community Skirmish Rewards
« on: January 16, 2016, 11:56:26 pm »
Odd ship loadouts and tactics pop up pretty commonly in SCS, it's a great field for experimenting in. They generally don't do that well, but once in a very blue moon there's an interesting outcome. Some people take it more seriously than others of course, and they're generally going to win. But because there isn't a lot of incentive or pressure to win, not as many teams go full tryhard.

43
Community Events / Cronus League Week 3!
« on: January 16, 2016, 07:43:23 pm »
Cronus League week 2 has come to a conclusion, with matches going quite smoothly. The new team standings are up along with partners for the next weekend. Matches/maps will be posted on Wednesday as normal. If any teams have complaints/issues/concerns for this week, please let me know before matches are set on Wednesday. This can include catching my errors with the point allocation, reporting a ship for sabotaging the match, letting me know your team is going on break, etc.

https://docs.google.com/spreadsheets/d/1Wbh1ATjh3L_ddCPECpgHHoajWfmxjHj3JDoPiMSUXnU/edit#gid=319687934

Check out the Week 3 tab at the bottom to see who your partner is! The third match for all teams this week will be capture point instead of the regular DM.

44
Community Events / Re: Cronus League Week 2!
« on: January 16, 2016, 01:10:55 pm »
Casters this week will be Redria and Fourth Oracle:

twitch.tv/redria7

twitch.tv/FourthOracle

45
Community Events / Re: Event Organisation - Could it be Better?
« on: January 16, 2016, 11:36:59 am »
Event rules are always tough. You can either crack down on them, or try to be flexible. I generally try to be flexible without completely disregarding the rule, and there's always exceptions. You could have the most exhaustive list of rules anywhere, and something will still happen that wasn't accounted for. What if you set the sign up deadline and many teams forgot and started signing up just barely past the deadline? What if only one team signed up just past the deadline? What if you have rules about loadouts and the ref missed someone breaking that rule right before the end of the match? What if your rules state that teams have to have 8 players, but one of their members is late?

The list goes on and on. If you enforce a rule that gives one team a hard time (such as not being able to pause while spotted), you're being too strict or the rules are unfair. If you let a team in that signed up late and they start doing well, people will tell you they shouldn't have been able to participate  and need to be disqualified. Regardless of the decisions you make, not everyone is going to be happy about the rules or how they're applied.

But maybe it's just better to be as strict as possible and enforce the rules to the letter, even if being lenient would make the event more enjoyable. Such as letting a team start a match with 7 people and have their 8th person join when they arrived, even if the rules state that teams must be 8 players. Letting them start a match with 7 people lets their team play and enjoy themselves, and gives their opponents someone to play against. But it's also against the rules and the AI that's on the ship might shoot through the clouds, giving away the enemy position and allowing the 7 person team to win (one of the reasons rules generally require full teams).

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